vpFREE2 Forums

Any Books Available on Short Term Play.

NOTI said: Max-ER strategy would give the best average return per hand,
but perhaps you are willing to give some of that away in exchange for a
better shot at the pot, while still maintaining a positive gamble (I'm
not proposing negative gambling). For example, which gamble would you
prefer: a 1% shot at $10,000 for $10 (EV=$90) or a 1.2% shot at $10,000
for $40 (EV=$80)? As for the bathroom problem, I thought everyone
already wears catheter bags, except the hustlers/street-people who just
use whatever nearby container they can find, or just let it rip.

Interesting, and valid, observation. Since I wouldn't expect the
promotion to last more than an hour (it actually lasted less than half
that), there is no amount I could lose at a quarter game that would be
too distressing. So playing more aggressively for the royal than Max-ER
makes a lot of sense to me.

For more information that you probably want to know, I've never worn a
catheter bag into a casino --- and probably am not going to start now.
Since playing progressives is a very-seldom-occurrence for me, I'll just
have to give up that EV to others. And "letting it rip" has more social
costs than I wish to fade. With a several-hour wait and no-breaks rule,
I likely would not have survived it to the starting gate on that
particular promotion at that particular casino.

Bob Dancer

For the best in video poker information, visit www.bobdancer.com
or call 1-800-244-2224 M-F 9-5 Pacific Time.

Bob Dancer <bob.dancer@compdance.com> wrote:

For more information that you probably want to know, I've never worn a
catheter bag into a casino --- and probably am not going to start now.
Since playing progressives is a very-seldom-occurrence for me, I'll just
have to give up that EV to others. And "letting it rip" has more social
costs than I wish to fade. With a several-hour wait and no-breaks rule,
I likely would not have survived it to the starting gate on that
particular promotion at that particular casino.

Bob Dancer

  No offense Bob, but You are usually too intense for me to pay alot of attention to. But tonight I'm really glad that I took the time to read Your response. It was the best laugh I've had all week! Just goes to show You that the stiffest collar can loosen up every now and then

I Never Met A Winner That Didn't Bet - Joe The Craps Dealer

···

---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less.

[Non-text portions of this message have been removed]

A no-break rule seems so uncivilized, when the casinonotices a several-
hour wait.

What does the casino gain by having people stand in a line for a few
hours? Instead, if they gave numbers to the people who came and
registered, and announced the number few numbers before, so that the
person with the number can cash-out from another machine and take-
over - wouldn't that work? Of course, the casino could have a rule
that when your number i sannounced, you have two (to five) minutes and
join a short waiting line. Is that not fair? (and profitable from the
casino's POV?)

Also, as long as there is a casino person overseeing the line, I think
it is only fair to allow a couple of minutes of a restroom run. Does
anybody think that is unfair?

A Myth

···

--- In vpFREE@yahoogroups.com, "Bob Dancer" <bob.dancer@...> wrote:

With a several-hour wait and no-breaks rule,
I likely would not have survived it to the starting gate on that
particular promotion at that particular casino.

What does the casino gain by having people stand in a line for a
few hours? Instead, if they gave numbers to the people who came and
registered, and announced the number few numbers before, so that the
person with the number can cash-out from another machine and take-
over - wouldn't that work?

A Myth

···

--- In vpFREE@yahoogroups.com, "Adams Myth" <Adams_Myth@...> wrote:

=================================================
Hi A Myth

Of course it would work! The casino would reap the benefit of more
play while folks were waiting for their number to be called.
Additionally, players would not have to stand in land, with crossed
legs, becoming crankier and more belligerent by the minute.

Don't ever bother to apply for an executive job with a casino. You
are far too sensible!

~Babe~

"The best place to get a royal flush in a casino is in the
restroom."
                 --VP Pappy

···

--------------------------------

--- In vpFREE@yahoogroups.com, "jackessiebabe" <jackessiebabe@...>
wrote:

Thanks Bob, for the interesting information and answers to my
questions.

Perhaps, one of the most valuable tidbits that I garnered from your
response, was to always hit the the restroom, BEFORE getting in line!

~Babe`

--- In vpFREE@yahoogroups.com, "Bob Dancer" <bob.dancer@> wrote:

......And you can bet that when the royal was finally hit, there was

a

stampede for the facilities.
Bob Dancer

I think this is primarily addressed to Steve Jacobs.

I'll respond for a more general audience, and try to explain MCR in
more detail.

The MCR (minimum royal cost) seems to be able to work for ANY
progressive. But what about a REALLY BIG one? A couple of years ago, all
Station Casinos (probably 5 or 6 at the time), were having a linked
progressive on a terrible quarter game --- perhaps 7-5 Bonus, or maybe
9-5 DDB. Starting at 10 p.m. on a designated evening, at all the
properties, the first player to hit a diamond royal received $100,000.
Pros lined up 6 hours in advance, and the promotion lasted less than a
half hour.

MCR does work for any progressive, but that doesn't necessarily imply that
MCR will give the result you're looking for. The MCR strategy does not try
to account for competition from other players. It doesn't try to get the
royal as quickly as possible, but does try to get the royal as cheaply as
possible. This maximizes the net number of dollars per royal.

I was out of town for this promotion, but had I entered it I would have
played VERY aggressively for the royal. For example, from 'AT4' 45, I
would have held 'AT'. MCR would have calmly held the pair of fours --- a
play that can't score the royal on this particular hand.

I agree that playing aggressively for the royal would both be expensive
if you aren't the lucky one, but also maximizes your chances of getting
the royal. Are you sure the MCR works for all progressives --- and if
not, where do you draw the line?

The MCR strategy is completely independent of the royal payoff, because
it ignores the actual payoff and pretends that the royal pays just the right
amount to give a breakeven game. What this does is minimize the average
dollar amount lost between royals. It doesn't really care how long it takes
to hit the royal, and it doesn't really care how quickly the player loses
between royals, but it balances these two factors in a way that loses the
least total dollars (on average) between royals.

The "cost of a royal" can be computed (or measured) for any playing
strategy. Here is a recipe:

1) Write down your starting bankroll (call this B0).

2) Play until you hit a royal. Then, put the payoff from the royal into
a burlap bag marked "Royal Jackpots" and don't count this as part of
your bankroll.

3) Write down your new bankroll (call this B1). The cost of this particular
royal was (B0 - B1). That is how much the player lost while waiting to
hit the royal.

4) Play for a long long time, using the three steps above to compute the
cost of each royal. After you've won a very large number of royals, the
average cost is computed by adding all of the individual costs together
and dividing by the number of royal payoffs.

Note that the size of the royal payoffs doesn't factor into the average
cost, because those payoffs are kept in a burlap bag that isn't included
in the bankroll. If we think in terms of the loss rate per hand between
royals, then the MCR strategy minimizes the product of ERBR (expected
return between royals) and the number of plays needed to hit the royal,
or (ERBR * Royal_Cycle). So, MCR doesn't minimize ERBR, and it also
doesn't minimize Royal_Cycle, but it does minimize the product of
these two numbers.

For unfavorable games, the net effect of MCR strategy is to play more
aggressively as long as doing so reduces the Royal_Cycle more than it
increases ERBR. We play more aggressively by pretending that the
royal payoff is larger than it really is. This shifts the strategy in favor
of royals at the expense of all other payoffs, which increases ERBR
and decreases Royal_Cycle. When the royal is valued at just the right
amount so that max-EV play gives a breakeven game, then a perfect
balance is reached between ERBR and Royal_Cycle. Playing too
aggressively will now reduce the Royal_Cycle by a smaller factor than
ERBR is increased.

Previously, Harry pointed to the increase in ERBR as a negative aspect
of MCR strategy, but in reality ERBR is increased by exactly the amount
necessarily to minimize overall cost of the royal.

For games that favor the player, this all works the other way around.
For favorable games, MCR strategy is less aggressive in order to
reduce ERBR and increase the Royal_Cycle until the perfect balance
is restored to give the lowest cost for each royal. So, no matter how
large a progressive jackpot grows, the MCR strategy pretends that
the royal is worth just enough to give a breakeven game. This
maximizes the average net gain from hitting a royal, but MCR has
absolutely no sense of urgency due to competition from other
players. MCR cares about money, but not about time. It isn't trying
to maximize the rate that money is earned. It tries to arrange things
so that when the player finally hits a royal, they can walk out of the
casino with the most dollars in their pocket.

Bob asked where to draw the line on aggressive play. Where to draw
the line depends on what you care most about. The quickest royal (QR)
strategy tries to hit the royal as quickly as possible, by maximizing the
probability of hitting a royal on the current play. QR seems best if you
value the bragging rights more than anything else, and I believe it
maximizes the probability of winning the race, but in this case your
racecar burns $100 bills for fuel. The cost of "fuel" needs to be balanced
against the probability of success if you want to extract the most dollars,
on average, from the promotion. For QR strategy of 9/6 JoB, the burn rate
between royals averages 48.4%, and the royal cycle is 23164.7, so the
average cost of royals is 11,220 units. For a quarter game, that is
$14,025.42 per royal. For MCR strategy the cost is $1219.99, so the
QR strategy costs 11.5 times as much per royal. In effect, the QR
strategy reduces the net payoff from $98780 (maximum net payoff
by using MCR strategy) to $85975.

I've used a 80,000 unit jackpot in a 9/6 JoB game to compute some
numbers for the max-EV strategy. This strategy has a royal cycle
of 23707.1, so it is almost as fast as QR for hitting royals. The
cost for royals is 5561.2 units, so even though the royal cycle is
close to the QR minimum, the cost is less than half as much
per royal, at $6951.50. The burn rate between royals is 23.46%.

I'll turn the question around. Where to draw the line? What fraction
of the prize money are you willing to spend in order to win the prize?
Perhaps the hardest part is factoring in the probability of bursting a
bladder or kidney before you can make it to the restroom, and the
associated medical expenses.

···

On Friday 04 August 2006 4:16 am, Bob Dancer wrote:

Steve Jacobs wrote:

I'll respond for a more general audience, and try to explain MCR in
more detail ...

Steve, that's an admirable discussion. All the basics are well
covered. You've detailed the most appealing aspect of MCR -- when
everything is said and done, it yields the greatest expected profit
per royal hit. If this is a primary objective, the strategy is
attractive.

I think it begs the question of what circumstances might logically
lend themselves to such an objective.

···

------

For the sake of clarity, understand MCR doesn't yield the greatest
expected profit for any given number of hands or period of play --
max-ER (MER) is the strategy for that. I'm not attempting to diminish
MCR inherent value ... it's only that this result might be
misperceived as a consequence of MCR.

Inasmuch as MCR reduces the expected loss per hand between royals (vs
MER) for a positive play, it has particular appeal for those who are
concerned about the downside of play during a royal drought.

It should be noted that MCR is applicable to any play and not just
progressives. However, because the amount of return tied up in the
royal for a progressive is particularly high, MCR's objective is most
notably achieved in progressive play.

Perhaps the greatest consideration with MCR is "opportunity cost" --
i.e. what do you give up in playing longer for the royal. In wighing
MCR vs MER strategy, by definition MER's more frequent RF occurance
more than compensates for the added drain per hand. That's simply to
say that competing goals are at work and need to be weighed (but,
that's a given).

Similarly, if you have other attractive opportunities that you might
wish to move on to once you've hit a royal (say that you're pursuing a
"royal doubler" promo that is collectable just once), then you might
want to weigh the value of that next play against the added expected
time spent on the current promotion under MCR.

One circumstance where MCR is clearly a disadvantageous strategy would
be a promotion in which a 2nd royal within a day is doubled. The
reduced expected profit for the promotion should outweigh the basic
MCR benefit for those who find the promo desirable.

------

It should be apparent that MER works best in a situation where time is
not a factor, nor is your principal concern the expected profit for a
given period of play. Likewise, circumstances in which you aren't
looking at alternate desirable plays would best support a rationale
for this play.

All of this said, there's no question that if a player's strongest
motivation is to reap the greatest expected profit out of each royal,
MCR best achieves that objective.

------

What follows is a more subjective evaluation of the prospects of MCR
as a strategy. Admittedly, this reflects personal biases that may not
hold for the next person:

I have two qualms with MCR. The first is that when the specific
numbers are spelled out, I don't see a notable advantage in what MCR
achieves in added win.

When the MCR objective is weighed against other favorable goals (and
not simply as an absolute), I find the circumstances that make MCR
strategy more desirable to be sparse at best.

MCR does reduce risk-of-ruin bankroll requirement vs many other
strategies (including MER). However, I expect most won't consider the
magnitude of that advantage significant when it comes to greater
comfort with play risk.

The offset to these considerations is that the tradeoffs vs MER are
fairly slight. Nominal ER is sacrificed (.03% in Steve's recent
example). It's fair to say that someone adopting MCR won't suffer
calamity as a consequence :).

For this reason, if someone is inclined toward MCR, I can't say that
they're making a significant error in judgement. However, MCR is
outside of the mainstream body of discussion.

While that, in itself, isn't a crime, my second qualm is that I find
it necessarily distracts play focus (it's unlikely a player will tune
out the predominant MER bias in discussion -- you can consider MER a
distraction from MCR if you wish ... it still introduces an element of
distraction).

Because I consider the body of vp knowledge to be mastered in order to
be a skilled player quite challenging, I have a strong inclination to
simplify things as much as possible. For that reason, if no other,
I'm biased against MER in absence of marked advantages.

(No need to dispute that statement or others in this last section ...
they're unquestioningly based on personal bias more than the facts.)

- Harry

Steve Jacobs wrote a lengthy discussion of various strategies.

Thank you, Steve. I understand your points better now. I suspect that
part of it is that you've been saying these things for a while, but I
haven't devoted the mental energy to understanding what you were talking
about.

Let's extend a bit. Assume two players use MCR and Max-ER strategies
respectively and both play until they hit 100 royals This will take
awhile --- assume 4 million hands, round numbers, although the actual
number will be different for each of them). We are now easily in the
"long term", as usually defined.

Max-ER should have the best results --- as this is specifically a
long-term strategy meant to score best when this is the test. MCR,
though, should have a lower-cost-per-royal at every step along the way
--- as that is the purpose of this strategy. I don't see how the MCR
strategy can be "ahead moneywise" for each royal, but end up being
"behind moneywise" when you end up with 100 royals. What am I missing?

Bob Dancer

For the best in video poker information, visit www.bobdancer.com
or call 1-800-244-2224 M-F 9-5 Pacific Time.

···

-----Original Message-----
From: vpFREE@yahoogroups.com [mailto:vpF…@…com] On Behalf
Of Steve Jacobs
Sent: Saturday, August 05, 2006 11:17 AM
To: vpFREE@yahoogroups.com
Subject: Re: [vpFREE] Re: Any Books Available on Short Term Play.

Bob Dancer wrote:

Let's extend a bit. Assume two players use MCR and Max-ER strategies
respectively and both play until they hit 100 royals This will take
awhile --- assume 4 million hands, round numbers, although the actual
number will be different for each of them).

Max-ER should have the best results --- as this is specifically a
long-term strategy meant to score best when this is the test. MCR,
though, should have a lower-cost-per-royal at every step along the
way --- as that is the purpose of this strategy. I don't see how the
MCR strategy can be "ahead moneywise" for each royal, but end up
being "behind moneywise" when you end up with 100 royals. What am I
missing?

Bob, you're missing nothing. The MCR player does, as you suggest,
play more hands to hit those 100 royals. The MCR nets more out of
each royal, and does indeed come out ahead for the 100 royals.
However, the MER player has an expected higher net profit per hand.

At the point where the MER player is expected to hit his/her 100th
royal, the MCR player is expected to be still playing for their's. At
the time of that expected MER 100th royal, the MER player can expect
to have a higher profit than the MCR. The MCR player catches up and
surpasses the MER profit as he/she continues their play in pursuite of
their 100th royal.

- H.

This begs of a test; royally! Call it the Royal BakeOff.

Let's extend a bit. Assume two players use MCR and Max-ER

strategies respectively and both play until they hit 100 royals This
will take awhile --- assume 4 million hands, round numbers, although
the actual number will be different for each of them). We are now
easily in the "long term", as usually defined.

It doesn't have to take a while. One can have a machine of each
flavour created on any of the popular VP computer programs, turn on
the AutoHold option, put a weight on the space bar to hold it down
constantly, and go shopping.

I tried this on FVP with the regular JoB game, without any
modifications. In 6 minutes, it played 700 hands. I would expect a
Royal chasing game to happen faster, as the analysis for hold and
scoring take place much faster. For the programming experts here, is
that true?

At the rate of 7000 hands per hour, this takes 3 days to play half-a-
million hands! Or almost two weeks for the required 4 million hands!

I expected it to be much faster. Is there another way to do this?

Perhaps we can ask all the members who have the same same softtware
to do a run for an hour, and send the results to be tallied. How
about that?

···

--- In vpFREE@yahoogroups.com, "Bob Dancer" <bob.dancer@...> wrote:
------------------------------------------------------------------

BTW, I tried to "fix" a ChaseTheRoyal game into FVP. I just zeroed
all the payoff numbers in a JoB game except for the RF. When I ran
it, it invariably crashed in the first ten deals. Always with a -

Access violation at address xxxxxxx in module fvp.exe. Read of
address 017xxxxx

Maximizing EV doesn't mean that the player gets more money, it merely
means the player gets more PER HAND. MCR strategy is specifically
designed to get more money PER ROYAL.

If they both start with the same bankroll and each plays until they hit 100
royals, then the MCR player will tend to come out ahead by virtue of having
more dollars at the end of the test. If you extend the test to 1000 royals or
a million royals, then the MCR player will win more often as the length of
the test is increased.

You state correctly that MCR should have a lower cost per royal at every
step along the way -- this is correct, as long as "step" is understood to
mean "every royal along the way" and not "every hand". If you look at
the results in terms of EV, by taking the change in bankroll and dividing
by the actual number of hands played, then you will find that even though
the MCR player has more money, the max-ER player wins more quickly
(or loses more slowly) in terms of dollars per hand. Each of the strategies
is better than the other, depending on how you measure "better". MCR
wins more dollars per royal, MER wins more dollars per hand.

Here are some numbers to illustrate. For a standard 9/6 JoB game, the
MCR player will play 3,593,923 on average to hit 100 royals. These royals
will cost 976 units each while paying back 800 units per royal, for a net
loss of 17600 units. The ER is 100 * (3593923 - 17600) / 3593923
which equals 99.5103%. The MER player will need to play 4,039,055
to reach the 100 royal mark. These royals cost 984.22 but still pay back
800 units, for a net loss of 184.22 per royal, or 18422 units. This is
clearly a larger loss than the MCR player suffered, but it was accumulated
over a larger number of hands. ER = 100 * (4039055 - 18422) / 4039055
which equals 99.5439%. As expected, MER strategy has higher ER even
though the MCR player walks away with more money after hitting 100
royals. Each strategy is "best" by its own standard of measurement. In
this example, the MCR strategy is more aggressive towards royals, so
it has a lower royal cycle.

The numbers above show what happens with an unfavorable game.
Let's alter the game by using a 9/6 JoB game with a royal payoff of
1300 units, and see what happens. The MCR player still takes
3593923 hands to hit 100 royals, and the royals still cost 976
units each for the MCR player, but now these royals pay back 1300
units each for an overall win of 32400 units. The overall EV is now
100 * (3593923 + 32400) / 3593923 = 100.9015%. The royal cycle
for the MER strategy drops to 33134.27 so the MER player will only
need 3313427 hands to hit 100 royals. Now the MER player is more
aggressive than the MCR player, while the results from the previous
paragraph show the MCR player being more aggressive. The MER
player pays a cost of 984.30 units per royal, so the net profit is only
315.7 units per royal, and the overall profit is 31570 units, less than
the overall profit of the MCR player. However, if we measure ER, then
we get 100 * (3313427 + 31570) / 3313427 = 100.9528%. MER strategy
returns more dollars per hand played, as expected.

Neither strategy is inherently better than the other, and each performs
better according to its own standard for measuring the game. If you
want the most dollars returned per hand played, the you should use
MER strategy. But, if you want more dollars returned per royal flush
hit, then you should use MCR strategy. I can find no compelling reason
to declare one of these objectives as "superior" to the other, they are
simply different goals which have different strategies for reaching
maximum performance.

Best is always relative to the goal, and how one chooses to define the
duration of a test. Each alternate strategy has its own criteria for
measuring performance, and these different ways of measuring lead
to different "best" strategies.

···

On Saturday 05 August 2006 4:15 pm, Bob Dancer wrote:

Steve Jacobs wrote a lengthy discussion of various strategies.

Thank you, Steve. I understand your points better now. I suspect that
part of it is that you've been saying these things for a while, but I
haven't devoted the mental energy to understanding what you were talking
about.

Let's extend a bit. Assume two players use MCR and Max-ER strategies
respectively and both play until they hit 100 royals This will take
awhile --- assume 4 million hands, round numbers, although the actual
number will be different for each of them). We are now easily in the
"long term", as usually defined.

Max-ER should have the best results --- as this is specifically a
long-term strategy meant to score best when this is the test. MCR,
though, should have a lower-cost-per-royal at every step along the way
--- as that is the purpose of this strategy. I don't see how the MCR
strategy can be "ahead moneywise" for each royal, but end up being
"behind moneywise" when you end up with 100 royals. What am I missing?

Bob Dancer wrote:
> Let's extend a bit. Assume two players use MCR and Max-ER strategies
> respectively and both play until they hit 100 royals This will take
> awhile --- assume 4 million hands, round numbers, although the actual
> number will be different for each of them).
>
> Max-ER should have the best results --- as this is specifically a
> long-term strategy meant to score best when this is the test. MCR,
> though, should have a lower-cost-per-royal at every step along the
> way --- as that is the purpose of this strategy. I don't see how the
> MCR strategy can be "ahead moneywise" for each royal, but end up
> being "behind moneywise" when you end up with 100 royals. What am I
> missing?

Bob, you're missing nothing. The MCR player does, as you suggest,
play more hands to hit those 100 royals. The MCR nets more out of
each royal, and does indeed come out ahead for the 100 royals.
However, the MER player has an expected higher net profit per hand.

That's not necessarily true. For unfavorable games, the MCR player
is more aggressive and plays fewer hands to hit 100 royals. Fewer
losing hands is part of the reason that MCR comes out ahead after
100 royals. However, if a player adopts a strategy which is even more
aggressive than MCR, then the player will take fewer hands to reach
100 royals but still come out behind the MCR player in terms of final
bankroll.

For games that favor the player, the MCR player is less aggressive and plays
more hands to hit 100 royals, compared to MER strategy. Playing more
winning hands is part of the reason that MCR comes out ahead after
100 royals. However, if a player adopts a strategy that is even less
aggressive than MCR, then their result will be a smaller final bankroll.

However, the MER player has an expected higher net profit per hand.

Correct. That's what MER strategy does best.

At the point where the MER player is expected to hit his/her 100th
royal, the MCR player is expected to be still playing for their's.

Only true if the game is favorable to the players.

At
the time of that expected MER 100th royal, the MER player can expect
to have a higher profit than the MCR. The MCR player catches up and
surpasses the MER profit as he/she continues their play in pursuite of
their 100th royal.

If both players play a very large number of hands, and keep playing the
same number of hands indefinitely, then you will find:

1) The MCR player will eventually get ahead and stay ahead if you measure
performance by dividing total net return by the number of royals that have
been paid to the player. MCR strategy maximizes dollars returned per
royal, and no strategy will do better when measured by this standard.

2) The MER player will eventually get ahead and stay ahead if you measure
performance by dividing the total net return by the number of hands played.
MER strategy maximizes dollars returned per hand played, and no strategy
will do better when measured by this standard.

It isn't necessarily a difference in the numbers of hands played that makes
MCR "look" better. It is how you choose to measure (or perceive) the result.

···

On Saturday 05 August 2006 4:32 pm, Harry Porter wrote:

Steve Jacobs wrote:

That's not necessarily true. For unfavorable games, the MCR player
is more aggressive and plays fewer hands to hit 100 royals.

Understood, Steve -- I failed to properly indicate that my focus was
on a positive game or progressive. The mechanics become somewhat
reversed with a negative game.

A question for you: The question of MCR optimal strategy when you
factor in cashback crossed my mind -- I haven't taken time to think
the implications through.

There's no question that, in having an unequal impact on net drain
between royals for various strategies (due to differing royal cycles)
that it changes things.

Off the top of my head, I'm not intuitively coming up with a method to
arrive at a MCR strategy. Again, to be clear, I want to factor
cashback in as an offset to the expected drain between royals.

Got a pointer for me here (or do I have to work this one out in my
sleep tonight)? :wink:

- Harry

Steve Jacobs wrote:
> I'll respond for a more general audience, and try to explain MCR in
> more detail ...

Steve, that's an admirable discussion. All the basics are well
covered. You've detailed the most appealing aspect of MCR -- when
everything is said and done, it yields the greatest expected profit
per royal hit. If this is a primary objective, the strategy is
attractive.

Right.

I think it begs the question of what circumstances might logically
lend themselves to such an objective.

There is no requirement for any special circumstances. If a player
want the most dollars returned per royal, then MCR is simply the
best strategy for achieving that particular result.

------

For the sake of clarity, understand MCR doesn't yield the greatest
expected profit for any given number of hands or period of play --
max-ER (MER) is the strategy for that. I'm not attempting to diminish
MCR inherent value ... it's only that this result might be
misperceived as a consequence of MCR.

That is correct. MER returns the most dollars per hand played. MCR
returns the most dollars per royal. These are two distinctly different
ways to measure performance.

Inasmuch as MCR reduces the expected loss per hand between royals (vs
MER) for a positive play, it has particular appeal for those who are
concerned about the downside of play during a royal drought.

Agreed.

It should be noted that MCR is applicable to any play and not just
progressives. However, because the amount of return tied up in the
royal for a progressive is particularly high, MCR's objective is most
notably achieved in progressive play.

I'm not sure what "most notably" means. MCR's objective is achieved
simply by virtue of playing MCR strategy. It loses the least average
amount between royals, without regard to how large the payoff is for
a royal.

Perhaps the greatest consideration with MCR is "opportunity cost" --
i.e. what do you give up in playing longer for the royal. In wighing
MCR vs MER strategy, by definition MER's more frequent RF occurance
more than compensates for the added drain per hand. That's simply to
say that competing goals are at work and need to be weighed (but,
that's a given).

Different strategies are geared for different objectives. In my mind this
is no different than comparing apples and oranges. Which is best is
a matter of personal preference, and there is no "right" or "wrong"
answer.

I think you have a natural tendency to say "but I have to give up EV
to play MCR strategy." The problem with that door is that it swings
both ways. A person who has only learned MCR strategy, and who
has been told by many experts that MCR is the "only" way to play,
would have a tough time accepting MER as an alternative strategy,
because they would think "... but I'd get fewer dollars per royal
if I played MER strategy."

Similarly, if you have other attractive opportunities that you might
wish to move on to once you've hit a royal (say that you're pursuing a
"royal doubler" promo that is collectable just once), then you might
want to weigh the value of that next play against the added expected
time spent on the current promotion under MCR.

One circumstance where MCR is clearly a disadvantageous strategy would
be a promotion in which a 2nd royal within a day is doubled. The
reduced expected profit for the promotion should outweigh the basic
MCR benefit for those who find the promo desirable.

I personally doubt that "should" is truly meaningful except to inject bias
into the discussion (however unintentional). If a player wants to
pay the least amount per royal, then it doesn't matter whether some
promotion doubles the payout for a second royal.

If a player want to maximize the number of dollars return per promotion,
then a "best at profiting from doubled royals" strategy becomes more
appropriate than MCR. Note that this is a player choice -- the presence
of a promotion clearly isn't a mandate to play that promotion in any
particular way.

------

It should be apparent that MER works best in a situation where time is
not a factor, nor is your principal concern the expected profit for a
given period of play.

I think you have that exactly backwards. MER cares about time, very
much. It squeezes out profit as quickly as possible. As a result, it
tends to have a higher probability of going broke compared to
min-risk strategy. MER is exactly the strategy you want if your
principal concern is expected profit for a given perion of play.

Did you mean to say MCR instead of MER above?

Likewise, circumstances in which you aren't
looking at alternate desirable plays would best support a rationale
for this play.

Translation: "If you don't want to do something other than maximize ER,
the max-ER is best". That's certainly true, but it seem tautological to me.

All of this said, there's no question that if a player's strongest
motivation is to reap the greatest expected profit out of each royal,
MCR best achieves that objective.

Precisely.

------

What follows is a more subjective evaluation of the prospects of MCR
as a strategy. Admittedly, this reflects personal biases that may not
hold for the next person:

I have two qualms with MCR. The first is that when the specific
numbers are spelled out, I don't see a notable advantage in what MCR
achieves in added win.

For 9/6 Job, MER players pay $100.84 for the same number of royals that
cost $100.00 for MCR players. That is a difference of 0.84%, and if
we were comparing EV then a strategy change that got you 0.84% would
be something you'd drool over.

When the MCR objective is weighed against other favorable goals (and
not simply as an absolute), I find the circumstances that make MCR
strategy more desirable to be sparse at best.

It isn't a question of circumstances. It is a personal choice as to how
to measure performance. In my view, a player would be perfectly
justified to adopt MCR strategy for every day play. If a player prefers
to view the game by chopping up the stream of hands into segments
than each end in a royal, and want to pay the least in "overhead" for
each of those royals, then MCR will best achieve that objective.

Those who prefer the most payback per hand should use MER. It
isn't a question of circumstance.

Let me ask you this -- do you _ever_ keep track of the actual number
of hands you play during a session, and compute the exact ER that
you achieved for that session? I'll bet you don't, and I'll bet there are
very few player who do (I'm tempted to claim "none" here, but then
I think of Monk...). Why? Because players don't REALLY care about
about the number of hands they've played and how that relates to
their performance.

MCR does reduce risk-of-ruin bankroll requirement vs many other
strategies (including MER). However, I expect most won't consider the
magnitude of that advantage significant when it comes to greater
comfort with play risk.

Same comment as above -- numbers that you'd drool over if we were
talking about EV are numbers that you find insignificant in other contexts.
That is what I mean when I claim that you have a natural bias for EV.

The offset to these considerations is that the tradeoffs vs MER are
fairly slight. Nominal ER is sacrificed (.03% in Steve's recent
example). It's fair to say that someone adopting MCR won't suffer
calamity as a consequence :).

For this reason, if someone is inclined toward MCR, I can't say that
they're making a significant error in judgement. However, MCR is
outside of the mainstream body of discussion.

Practically everything that isn't about maximizing EV is "outside the
mainstream body of discussion." I'm trying to change that, because
viewing the world through EV tinted glasses is kind of like the "good
old days" of black-and-white TV. Having the option to watch TV in
color and/or in HDTV opens up a whole new world of possibilities.

While that, in itself, isn't a crime, my second qualm is that I find
it necessarily distracts play focus (it's unlikely a player will tune
out the predominant MER bias in discussion -- you can consider MER a
distraction from MCR if you wish ... it still introduces an element of
distraction).

By "distraction" I think you really mean to imply "sin". The religious
undertones are starting to come through. We're straying from the
path of righteousness by talking about such blasphemies as MCR
and min-risk.

Because I consider the body of vp knowledge to be mastered in order to
be a skilled player quite challenging, I have a strong inclination to
simplify things as much as possible. For that reason, if no other,
I'm biased against MER in absence of marked advantages.

I think you meant "biased against MCR" here.

I find it rather hilarious that you speak of mastering the body of VP
knowledge while claiming that alternate strategies are a "distraction."

It is really simple. You can use EV tinted glasses and avoid "distractions",
or you can master the body of VP knowledge by exploring alternate
strategies in addition to the max-EV mainstream. Those who choose to
never look beyond EV are choosing to concentrate on one knot-hole of
a single tree rather than explore many forests of different trees.

(No need to dispute that statement or others in this last section ...
they're unquestioningly based on personal bias more than the facts.)

At least you're not in denial about the bias. That's progress! :wink:

···

On Saturday 05 August 2006 2:37 pm, Harry Porter wrote:

Harry Porter wrote:

A question for you: The question of MCR optimal strategy when you
factor in cashback crossed my mind -- I haven't taken time to think
the implications through.

Got a pointer for me here (or do I have to work this one out in my
sleep tonight)? :wink:

Well, that took less than 15 minutes to percolate through my brain
after hitting the pillow ...

... you set the RF value to an amount that achieves an ER equal to
100% less the cb rate.

For example, if you're playing 9/6 Jacks with 1% cb, a RF value of
2788 cr. would yield MCR strategy (vs. 4880 for 0% cb).

- Harry

I think that's the right idea, but I'm not sure how you got 2788.
Could you show your work?

···

On Saturday 05 August 2006 11:59 pm, Harry Porter wrote:

Harry Porter wrote:
> A question for you: The question of MCR optimal strategy when you
> factor in cashback crossed my mind -- I haven't taken time to think
> the implications through.
>
> Got a pointer for me here (or do I have to work this one out in my
> sleep tonight)? :wink:

Well, that took less than 15 minutes to percolate through my brain
after hitting the pillow ...

... you set the RF value to an amount that achieves an ER equal to
100% less the cb rate.

For example, if you're playing 9/6 Jacks with 1% cb, a RF value of
2788 cr. would yield MCR strategy (vs. 4880 for 0% cb).

Steve, thanks for taking the time to comment on my post. I'll attempt
to be brief in responding to selected portions:

In reply to my comment:

> However, because the amount of return tied up in the
> royal for a progressive is particularly high, MCR's objective is
> most notably achieved in progressive play.

Steve replied:

I'm not sure what "most notably" means. MCR's objective is achieved
simply by virtue of playing MCR strategy. It loses the least average
amount between royals, without regard to how large the payoff is for
a royal.

I'm refering to the difference in that loss vs MER strategy. The more
strongly the royal contributes to ER, the more sizable the cost
reduction per royal for MCR.

I wrote:

> It should be apparent that MER works best in a situation where time
> is not a factor, nor is your principal concern the expected profit
> for a given period of play.

Steve: Did you mean to say MCR instead of MER above?

No question about that :slight_smile:

I went on to write about MCR:

> Likewise, circumstances in which you aren't
> looking at alternate desirable plays would best support a rationale
> for this play.

Steve:

Translation: "If you don't want to do something other than maximize
ER, the max-ER is best". That's certainly true, but it seem
tautological to me.

Well, perhaps bordering on being purely tautological ;). But,
seriously, whether playing MER or MCR, profit is an underlying
objective -- MER seeks to maximize profit per hand; MCR profit per
royal. My point is that if you have another profitable play available
and the current one is a one time promotion (e.g. hit a royal and
you're done), there's an advantage to finishing the current play early
on.

For a positive opportunity, by extending the royal cycle MCR works
against the advantage obtained if you finish the first promotion early
in the day. If you're indifferent to moving on, then it's not an
issue. But if you desire to cash in on the first and advance to the
second, MER better satisfies that desire. (And, I've intentionally
not invoked max-ER as a specific goal in this.)

Steve wrote:

For 9/6 Job, MER players pay $100.84 for the same number of royals
that cost $100.00 for MCR players. That is a difference of 0.84%,
and if we were comparing EV then a strategy change that got you 0.84%
would be something you'd drool over.

Granted. And this is where we come down to what you've been saying
all along.

If that particular 0.84% had value for me, then I'd go with MER
because it comes at a relatively small MCR cost. However, because MCR
doesn't put more money in my pocket per period of play, nor does it
appreciably reduce my ROR bankroll requirement, the 0.84% holds no
particular value in my eyes. Thus, I'm loathe to give up even
fractional ER for it.

But for someone who simply sees an advantage in losing less per royal
hit, even if it means hitting fewer royals in playing a positive play,
it's the appropriate choice.

btw, under most circumstances, I have little interest in how someone
might approach a negative play. And bear in mind, that 9/6 Jacks with
sufficient cb to make it positive, evaluates as a positive play and
MCR will reduce the number of expected royals. (see my related post

···

on this note just prior to this) Steve wrote:

Let me ask you this -- do you _ever_ keep track of the actual number
of hands you play during a session, and compute the exact ER that
you achieved for that session? I'll bet you don't, and I'll bet
there are very few player who do (I'm tempted to claim "none" here,
but then I think of Monk...).

"OCD" is my middle name ... you lose :slight_smile:

- Harry

I wrote re min-cost-royal w/ cb strategy:

> For example, if you're playing 9/6 Jacks with 1% cb, a RF value of
> 2788 cr. would yield MCR strategy (vs. 4880 for 0% cb).

Steve Jacobs wrote:

I think that's the right idea, but I'm not sure how you got 2788.
Could you show your work?

Trial and error with winpoker. 2788 cr yields a 99.0001% ER.

- H.

Of course, silly me...

···

On Sunday 06 August 2006 12:46 am, Harry Porter wrote:

I wrote re min-cost-royal w/ cb strategy:
> > For example, if you're playing 9/6 Jacks with 1% cb, a RF value of
> > 2788 cr. would yield MCR strategy (vs. 4880 for 0% cb).

Steve Jacobs wrote:
> I think that's the right idea, but I'm not sure how you got 2788.
> Could you show your work?

Trial and error with winpoker. 2788 cr yields a 99.0001% ER.

I guess you should call me "Monk". I compute the number of hands I play from my coin-
in. I know my win/loss in dollars or bets, and therefore I know the exact ER for every
session (exact, in so far as the "points" are indeed accurate; hence I periodically manually
check them). I'd also guess that others here do or could do the same computaion (since
they keep track of their win/loss and points)-- but it's only a guess.

A data-based observation: over more than 10 years of play, I have noticed that most
(largest percentage) of my wins and and most of my losses (per session) come from
sessions in which my return is FAR from the MER EV. That is, what hurts the most is big
losses, and what seems to help the most is big wins. If I subtracted a few tenths of a
percent in EV from my near EV returns (and left the big win/loss sessions alone), my
overall return wouldn't be that different. I'm not sure what that means (it's admittedly a
small sample of data!). Perhaps these results have occuured becuase I tend to stop
playing only after a big loss or a big win (and only rarely becuase I runout of time!) -- but
nonetheless, I think I would take a small EV hit to reduce my RF cycyle (and maybe event a
small EV hit to reduce the cost of the royal, but maybe not). THe small EV hit wouldn't be
a large impact on my big losses, but may increase the rate at which I make the big wins
(and then stop playing?)

Ok, so, for JoB what is the Min RF-cycle strategy (and PDF) ? I'd like to do some
simulations...

···

--- In vpFREE@yahoogroups.com, Steve Jacobs <jacobs@...> wrote:

On Saturday 05 August 2006 2:37 pm, Harry Porter wrote:
> Steve Jacobs wrote:
Let me ask you this -- do you _ever_ keep track of the actual number
of hands you play during a session, and compute the exact ER that
you achieved for that session? I'll bet you don't, and I'll bet there are
very few player who do (I'm tempted to claim "none" here, but then
I think of Monk...). Why? Because players don't REALLY care about
about the number of hands they've played and how that relates to
their performance.