In past months I've entered a couple of posts to the various vp groups
concerning the risk associated with video poker and the statistics that
are commonly presented in video poker software.
I'm going to discuss further evaluation of this and, frankly, if you
couldn't give a damn it's time to tune out :). (That's for your
benefit, Marsha!)
The most common statistic displayed is the variance of a game. I've
maintained that standard deviation, the square root of variance, is a
more accurate measure of a game's risk. However, at least one source
who I greatly respect has maintained that variance is the more pertinent
measure.
In the wee hours of a sleepless night I've had a chance to examine this
question more closely. A key aid in my review has been a Risk of Ruin
Spreadsheet that was developed by Dunbar (first name a mystery). The
source of his work is a short-term risk of ruin formula detailed in Don
Schlesinger's BJ Attack (1997), p. 162. The spreadsheet allows you to
determine the ROR for any specified bankroll given the standard
deviation and effective return of a game. While the formula was devised
for the specific purpose of evaluating blackjack, it is readily put to
use in looking at video poker.
My review revealed that both variance and standard deviation are
relevant measures. If you're interested in the bankroll to support play
of a game, then variance is the direct measure that is proportional to
bankroll requirements. However, if you're starting from a fixed
bankroll, standard deviation (the square root of variance) is the value
that will allow you to directly determine how the ROR of one game
compares to another as a function of return. These comparisons are most
readily made when either std. deviation or return is a common value.
Variation of both variables presents a more complex exercise.
The reason I've maintained that standard deviation is the more relevant
value to look at stems from my studies and work in finance. In
evaluating alternate investments, the return that is expected and
potential risk to that return is a direct function of standard deviation
(expressed in an extrapolated value known as a "beta"). However, my
position that this was applicable to video poker was an intuitive
proposition and I haven't been prepared to discuss the specific
application until now.
The explanation is fairly straightforward. As in finance, if you
evaluate the risk associated with two alternate games the same principal
applies and standard deviation will give you a relative measure of risk
of ruin as a function of return. However, consider how the return of a
game translates to potential swings in the results you might
experience. Any variation in actual return of play from the theoretical
ER will produce a compounding effect with each hand played. Therefore,
the potential downside that you face grows proportionally with the
number of hands played. This suggests that standard deviation, a
measure that pertains to return, won't reflect that compounding. On the
other hand, variance, the square of standard deviation, will measure the
potential growth of the absolute shortfall in cash return over time.
Thus bankroll, the cushion against that shortfall, is more directly
reflected by the variance statistic.
The application of this finding is clear cut. If you're interested in
how the bankroll requirements fluctuate for one game vs. another, then
variance is the creature that you're after. Given a percent increase in
variance, the bankroll requirements will increase accordingly (provided
returns are comparable). Determination of actual bankroll requirements
can be determined through a number of means. Application of the
blackjack formula will be a bit of a stretch for the general
quantitative inclined (and posed a bit of a challenge for me). Note
that the input to this formula is standard deviation, however it
effectively translates that value to variance in the formula. Other
means of measurement are available. (Dan Paymar has detailed one
formula that will pose a challenge of a different nature in a VP Times
article that can be found on his website.)
However, if what you're looking for is how alternate games will strain
your existing bankroll (relatively speaking), then standard deviation
will give you that indication (although alternate game returns do
complicate that calculation). The decision of what measure to apply in
looking at a game will depend on your intent.
I hope this discussion clarifies more than it obscures. I'm interested
in any feedback, either in support of my assertions or in argument, from
any knowledgeable sources.
- Harry
