Steve Jacobs wrote:
> You scale only the winnings. I mentioned this, but I should have
> elaborated. In VP, payoffs are "N for 1" instead of "N to 1" and
> this needs adjusting. For example, with a 50/1 payoff on a 4/kind,
> you treat the first unit as your original bet that is returned to
> you and the 49 other units as winnings, and scale only the 49 units.
You know, Steve, I think I follow this intuitively (which at this
point should worry some).
There was a "high meter progressive" min cost discussion over on acvpp
recently that involved applying a strategy determined by a paytable at
which the RF value produced a B/E ER.
Right, that is how you minimize the overall cost of playing until you hit
the royal. If you have no competition, that min-cost strategy will maximize
your average final bankroll after playing however long it takes to hit the
royal. By contrast, playing a max-EV strategy will win the most $$/hour
while playing for the royal. You win more quickly, but on average you
leave the casino with fewer dollars in your pocket. I believe I originated
this concept several years ago.
That is a bit of a simplified approach of what you describe by
"scaling" (correct me if I'm wrong). While the "high meter" approach
seeks to minimize loss while waiting for a RF, what you detail should
serve to minimize loss anytime while waiting for all hands. That's at
the expense of return, but serves as a more conservative strategy
designed to protect bankroll.
Excellent summary. You seem to have this pegged.
If not, then I have a couple of follow up questions to better
understand this approach.
From a practical standpoint, wouldn't this scaling best be applied to
those hands that present the greater risk of a shortfall in return,
say 4K's and above?
Maybe. If your goal was to play until you hit a "big payoff" then the
min-cost way of doing that would be to scale only the "big payoff"
dollars until you have a B/E game. Then, if you plan to stop playing
once you hit a big payoff, then this strategy would maximize the
average number of dollars in your pocket after you quit.
If not, is it because either the preservation of
game ER would only be nominal, or because the resulting change of game
pressure on bankroll is appreciable?
I don't understand what you mean by "preservation of game ER" or
"game pressure." Generally, min-cost doesn't care about ER except in
terms of final bankroll after reaching some predefined goal. One way
I think about this is that max-EV is "urgent" and cares about time -- it
wants results NOW. Min-cost is more laid-back, and doesn't care how
long it takes to reach the destination, only about how much is spent
along the way. Max-EV is like driving at maximum speed, no matter
how much gas is wasted. Min-cost is trying to maximize gas mileage,
no matter how long it takes to reach the goal. They are opposing
concepts, a yin and yang.
Is the incentive to adopt a min loss strategy highest when the
bankroll margin for game play is thin?
Not sure what "bankroll margin" means.
Perhaps just the opposite. If the max-EV strategy happens to give
a breakeven game, then the min-cost and max-EV strategies become
identical. As game EV strays further from breakeven, whether in the
positive or negative directions, the min-cost strategy will become more
and more different from the max-EV strategy.
But it you're completely free to either use a min-cost or max-EV strategy
or anything else, then the right choice depends on what you decide your
true objective should be. If you want to maximize your income rate in
$$/hour, then max-EV is probably what you want. If you don't care how
quickly you win the money, but want to maximize average final outcome,
then min-cost is probably what you want. If you want maximum bankroll
growth while shooting for an infinite bankroll, then log-optimal/Kelly play
is probably what you're after.
To me "incentive" is about your objective, and not about the characteristics
of the game. You can choose the best game from those offered, in terms
of reaching your objective. If you are only offered a single game, you can
find the strategy that is optimal for your objective. The optimal strategy
might change with bankroll, or it might not. For example, the min-cost
strategy for hitting a royal is a fixed strategy. If your goal is "hit the
royal or bust" then bankroll isn't a factor, and the strategy is the same
whether you are down to your last unit or you just hit a straight flush.
A variable strategy would be best for a goal like "play to increase your
bankroll from $10,000 to $30,000" As you get close to the $30K target,
you'd alter the strategy to forego big payoffs. The min-cost way to hit
a $30K target would probably treat any payoff that overshoots the goal
as if it were only large enough to reach the goal. If you have $29K and
the royal pays $2K, you'd treat the royal as a $1K payoff and compute
a min-cost strategy based on that. When your at $29,999 you might
treat all payoffs as equal, and play to minimize the cost of "buying" that
last dollar.
I hope something in there helped asnwer your questions. Some of this
gets into stuff that I don't think anyone has solved yet.
···
On Sunday 27 July 2003 12:05 pm, Harry Porter wrote: