My offers tend to relatively accurately reflect my gambling tendencies. I live relatively close to a Harrah's property. I play there far more often than anywhere else, but my trips there are day trips -- frequent but fairly insignificant levels of play in the grand scheme of things: 3-4 hours of craps on a $10 table. My offers from that property tend to reflect that -- here's a little cash, the occasional enticement of a free room, but nothing to write home about. I go to Vegas about once or twice a year. I'm there for a long weekend generally with my wife. We gamble much heavier, drink, eat, and generally spend money. My offers from the Harrah's properties in Vegas are much more robust: shopping sprees, nice rooms everywhere, food/beverage, gift cards, show tickets, etc.
I'll guarantee I push more dollars through the local casino in a given year than I do in Vegas. It's just not worth very much to get me to come into the local casino, because I don't spend much when I am there.
Any time period you select to measure is arbitrary anyway. ADT is no less arbitrary than AYT. Perhaps a trip isn't perfect in measuring "value", but it's a lot less arbitrary than any other time period.
To: vpFREE@yahoogroups.comFrom: vphobby2@cox.netDate: Wed, 21 Jan 2009 17:34:34 -0800Subject: RE: [vpFREE] Re: Have casinos finally had enough?
The number of trips is irrelevant to the value (profitability) of the customer. Over a given period of time the profitability of that customer isTheoretical win - comps accepted.Offers should be (and this is a simplification but if it was easy they would do it right) based on returning a portion of the win in the hope of attracting more win from that customer.Then if done right there is no such thing as coupon abuse (a VERY unpopular position of mine but I can validate it mathematically) and customers are evaluated based on solid business metrics.Those metrics do NOT include buy-in, time on machine, trip average, daily average or other time-honored industry assumptions.You are right my analogy was overly simplistic but I was trying to show how absurd most gaming / marketing execs policies are. Not only absurd but counter-productive.At 05:09 PM 1/21/2009, you wrote:>I'm not sure that's a valid comparison -- casino >offers are generally measured in "absolute" >value, not a percentage of purchase. If casinos >offered a percentage off of losses your >comparison might be a little more >valid. However, casinos make offers worth "x" >dollars (free room, free food, free show >tickets, free booze, etc.) to get you to come >in. A guy whose average trip to the casino is >to wager $100 shouldn't be given an offer worth >$200 to make a trip to the casino. The fact >that he makes 200 of those trips a year doesn't change the value of each trip.>>It would be like a grocery store offering >someone who only buys a pack of gum on each trip >$50 to make a trip to the store.>>>>To: vpFREE@yahoogroups.comFrom: >vphobby2@cox.netDate : Wed, 21 Jan 2009 15:53:42 >-0800Subject: Re: [vpFREE] Re: Have casinos finally had enough?>>>>Harry,The biggest problem with ADT is >underrewarding profitable players and providing >a disincentive to play. It would be like the >grocery store no longer giving you sale prices >with your loyalty card because 1 day you only >bought a pack of gum.At 02:39 PM 1/21/2009, you >wrote:>Bill Coleman wrote:> >> > Hi Harry,> > >Your argument is one of the assumptions used by >virtually everyone> > in the industry so no one >questions it. I've been fighting it for> > >years.> >> > Divide the customers into 3 groups >-- those who live within 1> > hour's drive of >the casino and therefore can go as many times >as> > they like (locals)> > - those who live >within a 3-4 hour drive and therefore can come >for> > an overnight between 1 and 5 times a >month (day-trippers)> > - destination visitors >who come infrequently (visitors).> >> > I can >even make the case that visitors should not be >rated on a> > daily average, see my last >sentence.> >> > With both locals and >day-trippers let's take 2 customers. A
> >once a month with $10,000 coin-in on a
2% >theoretical hold machine.> > A is worth $200 / >month.> > B plays twice a month, $10,000 coin-in >each time on the same> > machine.> > B is worth >$400 / month. But the casino rates B exactly the >same as> > A and gives the same offers.> >> > >Take a third customer, C. C plays once a month >on the same machine> > but puts through $20,000 >coin in and is worth $400 / month. Guess> > who >gets the better offer, B or C?> >> > You cannot >devise a scenario where a customer's theo can be >higher> > if using ADT over cumulative, the best >that can happen is they are> > the same. In >fact, you are now providing a disincentive for >a> > customer to play either the day they arrive >or leave since
> won't have as much time >to play and
would lower their ADT.>>>Let me just >work with these numbers.>>Ideally, each >customer's cost in benefits should run prorata >to their>play. If a casino elects to return 40% >of a player's worth, then a>customer worth >$400/mo should see $160 in benefits. A $200/mo >player>should see $80.>>So, take customer A (mo >value $200). Under this scenario, >they're>monthly benefit should be $80, which is >distributed within a single visit.>>For Customer >B (mo value $400), their monthly benefit should >be $160,>but in this case it's distributed over >two visits. That also works>out to $80/visit. >So, yes, I find it reasonable that A & B should >be>comparably rated and receive similar offers >visit to visit.>>And, of course it makes sense >to me that C should receive twice
benefit >strength of the other two players,
in giving >$400/mo value in>a single trip (and, thus, a >single $160/visit benefit).>>------>>No matter >what the rating system, there are going to be >imperfections.> With ADT, a key one is partial >play on check out day. An ideal>system would >provide some means of adjustment (such as not >rating the>day if play were under a given >threshold, or not adding a day into
ADT >divisor).>>There is an aspect of your
argument >that suggests that a player who>puts through a >higher volume of play should be rated higher, >even if>ADT's are comparable. Various systems do >incorporate a component of this.>>Some systems >provide a kicker annual bonus (cash, >merchandise, etc.)>that recognizes annual play >volume. Some qualify invitations
special >events on overall play volume rather
than ADT. >And, of>course, tiered systems provided >recognition/reward for
aggregate play >through the
year.>>- >H.>>>>>-------------------------------- ---->>vpFREE >Links: http://members.cox.net/vpfree/Links.htm>>Yahoo! Groups
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