vpFREE2 Forums

Have casinos finally had enough?

Harry Porter wrote:

I need some help here, Harry. If somebody plays three times and
somebody else plays once, should the triple player get three times
the perks?

I am sure you are probably correct, but I need more info!

I suggest each player should receive total value pro rata to their
total play. This means that if the first player should give 3 times
the coin in as a consequence (both play the same each visit), then
yes, I suggest "3 times the perks" -- at least as far as promotional
value goes (at minimum this means extra cash bonuses, gifts, event
value, etc.)

If, on the other hand, the first player is a weaker player each trip
such that both player's total play is equal over the course of all
trips, then they should receive equal promotional value.

ADT is largely effective in accomplishing this, particularly where a
casino offers a daily promotion of significant value each and every
day (such as tends to be the norm in AC).

Where others object to ADT, it can (but not necessarily so) be the
case that what they propose instead doesn't result in such pro rata
distribution.

- H.

--- In vpFREE@yahoogroups.com, "Harry Porter" <harry.porter@...>
wrote:

Harry Porter wrote:
> I need some help here, Harry. If somebody plays three times and
> somebody else plays once, should the triple player get three

times

> the perks?
>
> I am sure you are probably correct, but I need more info!

I suggest each player should receive total value pro rata to their
total play. This means that if the first player should give 3 times
the coin in as a consequence (both play the same each visit), then
yes, I suggest "3 times the perks" -- at least as far as promotional
value goes (at minimum this means extra cash bonuses, gifts, event
value, etc.)

If, on the other hand, the first player is a weaker player each trip
such that both player's total play is equal over the course of all
trips, then they should receive equal promotional value.

ADT is largely effective in accomplishing this, particularly where a
casino offers a daily promotion of significant value each and every
day (such as tends to be the norm in AC).

Where others object to ADT, it can (but not necessarily so) be the
case that what they propose instead doesn't result in such pro rata
distribution.

- H.

Like I said, you are usually right. However, I do not see how a
person that plays $200 per day and plays 5 days a week ($1000 total
coin in) should get the same perk as one who plays $1000 coin in one
day a week. Am I understanding ADT wrong. In the first case the
ADT would be only 1/5 of the ADT of the second player (assuming same
game played). Right or wrong? Like I said, help me out. I think
that is a reasonable question.

--- In vpFREE@yahoogroups.com, "deuceswild1000" <deuceswild1000@...> >
Like I said, you are usually right. However, I do not see how a

person that plays $200 per day and plays 5 days a week ($1000 total
coin in) should get the same perk as one who plays $1000 coin in one
day a week. Am I understanding ADT wrong. In the first case the
ADT would be only 1/5 of the ADT of the second player (assuming same
game played). Right or wrong? Like I said, help me out. I think
that is a reasonable question.

Since deleting messages is discouraged, I will correct the above and
correct it so that the words "should get" be changed to "should not
get" the same perks.

Now I understand that each day the perks should not be the same, but
the total should be the same

deuceswild1000 wrote:

However, I do not see how a person that plays $200 per day and
plays 5 days a week ($1000 total coin in) should get the same perk
as one who plays $1000 coin in one day a week. Am I understanding
ADT wrong. In the first case the ADT would be only 1/5 of the ADT
of the second player (assuming same game played). Right or wrong?
Like I said, help me out. I think that is a reasonable question.
>

Since deleting messages is discouraged, I will correct the above
and correct it so that the words "should get" be changed to "should
not yet" the same perks.

Now I understand that each day the perks should not be the same,
but the total should be the same

We're on the same wavelength. Let's assume that a player receives a
cash bonus each visit that is proportional to rating (coin-in).

If rating is assigned based upon total play over a given period, then
both players in your example might be assigned the same rating and
thus the same coupon amount. In your example, the first player would
redeem 5x he value of the second.

If rating is based on ADT, the first player receives 1/5 the coupon
level. In redeeming 5x, the total cash redemption is the same as for
the one day a week player.

- H.

I don't know of any ADT system that works that way. Most coupons are
one time use only, not one time per trip. Some places are going to a
certain amount of freeplay per day, but still the amount is based on
ADT. More trips equals less daily freeplay. (Free trick: using
freeplay does not necessarily trigger a trip).

···

--- In vpFREE@yahoogroups.com, "Harry Porter" <harry.porter@...> wrote:

If rating is based on ADT, the first player receives 1/5 the coupon
level. In redeeming 5x, the total cash redemption is the same as for
the one day a week player.

Harry Porter wrote:

> If rating is based on ADT, the first player receives 1/5 the
> coupon level. In redeeming 5x, the total cash redemption is the
> same as for the one day a week player.

nightoftheiguana2000 wrote:

I don't know of any ADT system that works that way. Most coupons are
one time use only, not one time per trip. Some places are going to a
certain amount of freeplay per day, but still the amount is based on
ADT. More trips equals less daily freeplay. (Free trick: using
freeplay does not necessarily trigger a trip).

This discussion is likely to suffer a bit from lack of specific examples.

If I interpret your observation properly, I'll counter that an ADT
system, that strengthens per visit benefits as ADT strengthens, does
"work that way".

AC is a key example of this, where something is given away of value
(coupon, gift, promotion) most days of a variable amount that improves
based on ADT. There are caps on the freeplay, but the amounts up to
that cap tend to run about 10% of one's ADT.

A player who drops in 3 times a week to collect 3 times, without given
any more aggregate play than a player who drops in once a week to
collect, will ultimately see their offer value drop to approximately
1/3 of the second player.

There are of course, when considering all the casino groups/venues, a
wide variance in how ADT might drive benefits. I'm merely cite one
example that is targeted to giving players pro rata value to their
aggregate play.

- Harry

--- In vpFREE@yahoogroups.com, "Harry Porter" <harry.porter@...>
wrote:

deuceswild1000 wrote:
>
> However, I do not see how a person that plays $200 per day and
> plays 5 days a week ($1000 total coin in) should get the same

perk

> as one who plays $1000 coin in one day a week. Am I

understanding

> ADT wrong. In the first case the ADT would be only 1/5 of the

ADT

> of the second player (assuming same game played). Right or

wrong?

> Like I said, help me out. I think that is a reasonable question.
> >

> Since deleting messages is discouraged, I will correct the above
> and correct it so that the words "should get" be changed

to "should

> not yet" the same perks.
>
> Now I understand that each day the perks should not be the same,
> but the total should be the same

We're on the same wavelength. Let's assume that a player receives a
cash bonus each visit that is proportional to rating (coin-in).

If rating is assigned based upon total play over a given period,

then

both players in your example might be assigned the same rating and
thus the same coupon amount. In your example, the first player

would

redeem 5x he value of the second.

If rating is based on ADT, the first player receives 1/5 the coupon
level. In redeeming 5x, the total cash redemption is the same as

for

the one day a week player.

- H.

Ok, I was not getting that from your other posting, but I guess it
is just a matter of keeping with it until communications is
received.