That is the key. The answer is "yes" but the trick is to figure out
how to state your objectives in terms that are mathematically
precise.
Finding the "best" way to do anything, whether it is playing VP or
driving your car, is really about trading something of value in
exchange for something else that has greater value to you. Optimal
tradeoffs are the name of the game. We want to get the most X in
exchange for the Y that we give up. When you want to drive your
car in the "best" way, you might try to maximize "miles per gallon"
or "miles per hour" but these are both tradeoffs, either trading gallons
of gasoline in exchange for miles advanced, or trading time for miles
advanced. Exchanging one resource or another. We seek to either
maximize what we receive for each resource unit that we give up, or
minimize what we give up in exchange for the resource we receive,
and any type of exchange can be expressed either as a minimization
problem or as an equivalent maximization problem.
In VP, the most well known exchange is "units returned per game
played," which is the basis for EV. Players who wish to use a different
basis for exchanging resources would be better served by tailoring
their playing strategies to the particular exchange that they prefer.
All of the alternate strategies that I've studied can be described as
"best X per Y" statements. Min-risk gives the best probability of
playing forever in exchange for each unit consumed through losing.
Best_Shot(royal) gives the highest probability of surviving to hit
a royal flush, in exchange for each unit (or bankroll) consumed by
losses. Min-cost(royal) loses the least amount, on average, while
waiting to hit a royal flush.
Try to describe what you want to achieve, in one of the following ways:
1) Most X per Y, or equivalently least Y per X. The X and Y can represent
any kind of resource, like dollars/units, time (in terms of games played),
or particular payoffs such as royal-flush, 4/kind. EV is most units returned
per game played. Some similar goals (but different enough to give slightly
different strategies) are min-cost [most units returned per unit consumed
by losses] or min-cost(flush) [minimum units lost, on average, between
flush payoffs].
2) Highest probability of doing X before going broke. For minimum
risk-of-ruin, this has the form "maximize probability of playing forever
without going broke." Some other objectives of this form are "best shot
at hitting a royal-flush before going broke" or "best shot at hitting a payoff
of 3/kind or better, before going broke". These can also describe finite
dollar goals like "best chance of starting with 25 units and reaching 300
units before going broke."
If you can express your objective in concrete terms, then there is a good
chance that an optimal strategy can be found that is tailored to your
specific goal, based on mathematics. There are two groups of "experts"
who you should ignore -- those who are rooted in snake oil rather than
mathematics, and those who claim that maximizing EV is the only solution.
···
On Friday 28 July 2006 12:36 pm, denflo60 wrote:
Can any of this be represented mathematically.
