I just want to add that I notice the same phenomenon - you "win" much
too easily on this game. I want to add that it does not matter what
setting you have it on, even mixed. In a relatively short mixed
session of FPDW, I had numbers of 189/262 beginner, 67/262
intermediate, 6/262 advanced hands. With overwheming majority of
beginner hands, the below explanation may confirm that winning is
easier than losing. But throughout the week, I have played FPDW on
all 4 levels, and I cannot lose.
One only needs to compare play with "Video Poker for Winners"
and "Frugal Video Poker" and you will easily see what I mean. FVP, in
my mind, simulates results in a casino far better than VPW.
- - Jim
--- In vpFREE@yahoogroups.com, "Harry Porter" <harry.porter@...>
wrote:
gilbert_616 wrote:
> - Skill or pure Luck? No matter which game I played (Single Play,
> Triple Play, 100-Play, Multi-Strike, Super Times Pay) I won. I
> could never make this claim when practicing with WinPoker. In
> short, the games programmed in WinPoker seems to be a
lot "tighter"
> than VPW. Random seeding in RNG different maybe?
Yeah, you touch on an aspect of the software that could use a little
stronger "in your face" explanation. The truth is that the default
trainer setting indeed offers up a "loose" machine. However, this
is
a result of a training objective that only incidentally yields
stronger deals than would otherwise be expected.
The software has four difficulty levels: beginning, intermediate,
advanced, and mixed (random). The last of these deals a true random
game. The others select dealt hands in which the difference between
the strongest and second strongest holds become increasingly smaller
(i.e. more difficult to choose between, thus refining the training).
The default setting is "beginner". At that level, the best hold
will
tend to be quite strong -- in a game like Jacks, you'll see frequent
deals with pairs, trips, 4 suited cards, etc. You'd expect these to
tower over any alternate holds. This level is best suited for the
novice who needs to get a handle on identifying basic holds.
However, the collateral impact of this setting is that you can look
to
have "winning" play. If you play the cards correctly, you'll likely
see your credits hold up reasonably well between big hits, and
advance
solidly when quads or better surface.
The explanation that the deals aren't random when any setting other
than "mixed" is selected should perhaps be more prominant and,
similarly, your current difficulty level be plainly displayed on the
practice screen.
------------
(This, of course, is the kind of input that any developer would love
to surface BEFORE commercial introduction, but all too often doesn't
-- no matter how painstaking the testing. That the testing in this
case was "painstaking" is very evident in the solid overall
integrity
of the released software. It runs impressively well and very
smoothly
···
on my machines.)
- Harry