First of all, the game is the 16/13 payscale coming in at 96.76%
Second of all, here is the true meter movement: RF .33% 4D .5%
WR .33% 5K .33% SF .5% 4K .5%. Now don't try to argue with me on
this. I've been playing that bank for years. The meters used to
roll
in quarter increments so to get $5.25 for the 4K the meter had to
travel to $5.25 making the game unplayable most of the time. A few
years ago the meters started traveling in pennies. That changed
things. As long as you don't make the 4K at the exact time the
meter
resets to $5.00 you get the extra quarter. So glance up before you
take the draw. And sometimes you will get $5.50, $5.75 ( the
calculation on this for the add-on is something I don't feel like
doing). You make 4K every 16 games. 4K value is 4.2 bets. The
extra .2 divided by 16 is 1.25%. Now, I'm not going to go into the
math on this but the SF pays at least 13.2, 5K at least 16.2, WR at
least 25.2 adding another .2% to the play. The higher hands are
not
worth figuring. Now let's throw in the card, .33%. That brings the
play up to 98.5%. So to be at breakeven without anymore meter
movement you need 4D at(they get there frequently) about $350.00,
or
the WR at about $44.00, or the 5K at about $26.00, or the SF at
about
$20.00. On a weekly basis you'll get many plays at all these
levels
if you monitor the bank. The win is the meter movement while you
are
playing. Plus you get to eat like a king as the Nugget is very
good
with meal comps.
Now. Strategy? Anyone who says they can play this game perfectly
with all those meters bouncing up and down is a prevaricator of the
highest order. My suggestion is to use the base strategy even if
the
deuces are up. Trust me, it'll go easy on your brain not trying to
figure out which way to go with a 2 deuce hand when the deuces are
at
$380.00 but the SF is at $22.00 or the deuces are at $360.00 but
the
SF is at $18.00. Keeping your speed up using base strategy will
pay
off. Also, when the deuces are up, the bank gets heavy action with
everybody shooting at the deuces, forsaking there chances for the
SF
and WR causing those meters to go high. You'll be picking those
meters off. When the deuce meter is down the bank gets lots of
short
coin action so I go ahead and take the shorts term plays on the SF,
5K, WR, as the short coiners are contributing to the meters but
don't
qualify for them. Good Luck.
This sounds like the definitive best advice you could ask for when
playing this game. Thanks for so generously offering it! This is
quite an unusual progressive ... a progressive even for the
relatively common 4K. Usually progressives apply only to very rare
hands.
I did take the time to check the levels where the RF and 4Deuces
drive the return to 100% ($2600 and $463 respectively). It's nice to
see the .20% for the 4Deuces.
I notice your percentages add to 2.49%. I'm guessing it's actually
2.5%, the difference due to rounding.
I notice everyone refers to the individual hand percentages
as "feedrates". I use "feedrate" only for the overall game ... 2.5%
in this case. The other percentages I call the "allocation
percentages", and together they comprise the "allocation scheme" of
the game. The allocation percents always add to 100%. For this game
the allocation percentages are 13.33%, 20%, 13.33%, 13.33%, 20% and
20%, which adds to 99.99% (rounded its 100%). This is strictly my
preference, to avoid confusion when discussing games with 2 or more
progressives.
Plus, there is another reason. The feedrate and allocation scheme
serve several purposes. The feedrate and allocation scheme
together determine the likelyhood a game will go positive. But the
allocation scheme has a unique use ... to setup a practice playing
strategy. The feedrate has nothing to do with setting up a playing
strategy.
However, as you pointed out, I don't think any of this is relevant
for this game because the progressives hop up and down too often.
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--- In vpFREE@yahoogroups.com, "mickeycrimm" <mickeycrimm@y...> wrote: