vpFREE2 Forums

Sun report; Payback %: PKM 98.48, JW 99.13

Played ~7000 hands of PKM in Sky -- up $860 (3 quad, 1 SF).

Early in morning female clerks came by with clipboards and went from
machine to machine, turning each to the screen that showed the payback
% for each game and wrote them down. I asked one who told me they do
this 3 times/yr. Of course, when they got to the machine next to mine
I got a very good look and carefully noted that Pick 'Em on that one
was 98.48% and was the the second highest figure listed. What was more
intriguing was that Joker Poker (ie. Joker's Wild) was 99.13%. It has
slightly bothered me that Bill Kennedy back in February, when watching
a technician work, also saw JW to be the highest one at 99.10% (PKM at
98.28%). The JW is using a 1-2-4-5-8-16-100-100-800 paytable. (Note:
when analyzing these figures, those %'s are including short-coin
activity; PKM's optimal short-coin return is 98.94% and full-coin is
99.95%.) I fully believe the PKM figure is indicative and expected of
it's actual return. I am definitely surprised at the Joker Poker
figure being as high as it is, especially after it corraborates with
Bill's figure. I'ts short-coin 5oaK pays 400; and there are more short-
coin players on dollar machines than quarter machines.

That Joker Poker is a 2 pair joker's wild, with no bonus for a
natural royal. Optimum play for full-coin should be 97.19% and 93.55%
for short-coin.

Stevie,
Below is part of Bill Kennedy's February post. I can see one report
of the JW returning more to gamblers than optimal EV. But two
reports catches my attention. But, I still think its just variance.
In the long run it all works out so that MS can pay their electric
bill et al.
Like Bill K, I wonder if the Triple Trouble VP game is AP. Last time
my wife was there, she bumped into one of her regular AP friends
playing the TT game. Playing $10/hand no less. She tried to
discourage her from playing the game to no avail. Good news in the
short run is her friend got 4 Aces for $2K.
AND just maybe it is a decent play after all! Sure looks like fun.
Haaljo in Boston

--- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
<billkennedy3@...> wrote:

Just wanted to post a quick message re: the $1 Pick 'ems. I was at
MS Friday-Saturday, and happened to be sitting next to a disabled

$1

PE machine when a tech came by with a replacement mainboard for

it.

I watched him go through the setup procedure, and one screen in
particular caught my eye.

This screen listed all of the games available on the machine, and

had

a column labled "Pct", which I assumed was the longterm percentage
payback on the game with perfect play. The numbers in the columns
didn't make sense, though:

Pick 'Em: 98.28 (or something close to that -- definately 98.xx)
Triple Trouble Poker (the game with the devils): 98.48
Joker Wild (or whatever the single Joker game is named): 99.10
That video slot game: 90.xx

The highest number was 99.10 for the Joker Wild game, and the

lowest

was 90.xx for the Slot game. I was curious about Triple Trouble
because it seems to be a popular game, but it is impossible to
analyze because of the random nature of the devils -- it was

actually

listed a bit higher than PE.

I know that PE returns 99.95% with perfect play over the long-term,
so I'm curious as to what these numbers represented. I don't

believe

that they represented the actual longterm return, since the tech

was

looking at EPROM settings (electronically-programmable read-only
memory), and there wouldn't be any technical way to have the

numbers

update as people played. I also believe that the number would be
much higher for PE as it is an easy game that gets a lot of use by
regulars that I would assume know how to play.

Anyone know?

--- In vpFREE_NewEngland@yahoogroups.com, "steviemcc1"
<steviemcc1@...> wrote:

Played ~7000 hands of PKM in Sky -- up $860 (3 quad, 1 SF).

Early in morning female clerks came by with clipboards and went

from

machine to machine, turning each to the screen that showed the

payback

% for each game and wrote them down. I asked one who told me they

do

this 3 times/yr. Of course, when they got to the machine next to

mine

I got a very good look and carefully noted that Pick 'Em on that

one

was 98.48% and was the the second highest figure listed. What was

more

intriguing was that Joker Poker (ie. Joker's Wild) was 99.13%. It

has

slightly bothered me that Bill Kennedy back in February, when

watching

a technician work, also saw JW to be the highest one at 99.10%

(PKM at

98.28%). The JW is using a 1-2-4-5-8-16-100-100-800 paytable.

(Note:

when analyzing these figures, those %'s are including short-coin
activity; PKM's optimal short-coin return is 98.94% and full-coin

is

99.95%.) I fully believe the PKM figure is indicative and

expected of

it's actual return. I am definitely surprised at the Joker Poker
figure being as high as it is, especially after it corraborates

with

Bill's figure. I'ts short-coin 5oaK pays 400; and there are more

short-

···

coin players on dollar machines than quarter machines.

I saw the whole list on the machine next to me, noted Pick 'Em and
anything that was higher (ie. Joker Poker). Everything else was
definitely lower with Crazy Clowns being significantly the worst. I
think I now remember seeing the machine 2 down from me as they were
working their way over, have Joker Poker the only one in that 99
percentile range.
Going around the casino briefly yesterday, I noticed that joker's wild
has the largest variety of paytables. Low hand can be pair of kings,
aces, or 2 pair. Jackpot hand can be 5oaK or natural royal or both, and
natural royal often pays same as wild royal. This is the last game you
want to rely on a "one size fits all" strategy card -- all the more
reason to believe the game is played less than perfect. The best
paytable I found (albeit not looking too hard), was on the leftmost $1
GameMaker in the old poker room; it was a 2 pair joker's wild (JW2)
with a 99.0% EV -- others in the row had the aforementioned 97.19%
paytable.
Could they have given us a positive game that we all missed, and then
lowered them back down?

I was just reading in a 4 yr old Jazbo article that that same joker's
wild payschedule was one of the most wide-spread games in Atlantic City
and often had a progressive jackpot on the 5oaK which would break even
at 1110 bets. Maybe if haaljo finds out this is true, you could prime
up a couple machines for us.

This is interesting -- the numbers that Stevie saw are very close to
my original observation. With the number of hands that these
machines go through, I don't think variance is a factor. The numbers
should pretty much hover very close to some expected theoretical.

The question is: what do they represent? In my opinion, the numbers
seem too high to be displaying actual return values. Even given that
a large percentage of the Pick 'Em play is done by full-coin
knowledgeable players, 98.28% is too close to the theoretical full-
coin "perfect play" EV of 99.95% Factor in short-coin play, all
players that do not have perfect strat memorized, and mistakes due to
sticky buttons, etc -- and I don't believe that the actual return is
98.28%. I've logged about a million hands of PE at MS now, and
although my trips are much less frequent now, I know all the regular
faces. The deal speed on PE is sufficiently slow that I'm able to
watch my neighbors play, and people that come close to perfect play
(including regulars) are quite rare. If any of you practice on
software such as WinPoker, you know how much even a few mistakes per
hour can destroy your ER. I don't believe that the actual return on
any VP machine is within 2% of the theoretical EV. I know PE strat
cold, and still make the occasional mistake due to a sticky button or
boredom (I once picked Q over K when my first two cards were KK)...

The point is -- nobody is capable of reaching a VP game's ideal ER.
You may be able to come close (very close, even), but everyone makes
the occasional mistake, even if you know how to play every hand.
Those that come close to a game's potential ER are much rarer than
those who do not. PE should have the smallest gap between potential
(perfect play) ER and actual ER, due to it attracting better players,
and being relatively simple game compared to other VP games. I still
think 98.28% is too high.

Some of you may not agree with me on PE, but the JW number is
definitely too high to be the actual return. 99.13% is OVER the
theoretical perfect play ER. Statistically, the odds of that
occurring given that these machines see tens of millions of hands of
play are negligible. JW is a much more complex game than PE, and
likely does not see much knowledgeable play since there are much
better alternatives available.

I shrugged off my initial observation as being actual return figures
from a machine that perhaps hadn't had many hands played on it.
Given a 2nd report of numbers that match the original ones almost
exactly, I no longer believe that these numbers represent the actual
return, but I'm at a loss as to what else they could be -- any ideas?

Side note on the Triple Trouble game (with the devils). I play this
from time to time at the quarter level for fun. My gut says that the
game is probably pretty close to break-even, but there is no way to
know for sure without knowing the rate that the devils appear. I'm
usually able to play for quite some time on a $20, so the variance
seems very low as well. On my last trip, I actually hit a royal in
about 15 minutes of play (dealt 10-J-Q-K-6 of diamonds, discarded the
6 and in came the A of diamonds). 5 minutes later got 4 aces and
cashed out about $1300 (on a quarter machine). I lost it all and a
good deal more playing lots of $1 PE the next day, unfortunately
(about $80K coin-in with only a single quad -- ouch). My friend
played much less than me and managed 9 PE quads in less than 3 hours
(!).

Stevie,
Below is part of Bill Kennedy's February post. I can see one report
of the JW returning more to gamblers than optimal EV. But two
reports catches my attention. But, I still think its just variance.
In the long run it all works out so that MS can pay their electric
bill et al.
Like Bill K, I wonder if the Triple Trouble VP game is AP. Last

time

my wife was there, she bumped into one of her regular AP friends
playing the TT game. Playing $10/hand no less. She tried to
discourage her from playing the game to no avail. Good news in the
short run is her friend got 4 Aces for $2K.
AND just maybe it is a decent play after all! Sure looks like fun.
Haaljo in Boston

--- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
<billkennedy3@> wrote:
>
> Just wanted to post a quick message re: the $1 Pick 'ems. I was at
> MS Friday-Saturday, and happened to be sitting next to a disabled
$1
> PE machine when a tech came by with a replacement mainboard for
it.
> I watched him go through the setup procedure, and one screen in
> particular caught my eye.
>
> This screen listed all of the games available on the machine, and
had
> a column labled "Pct", which I assumed was the longterm percentage
> payback on the game with perfect play. The numbers in the columns
> didn't make sense, though:
>
> Pick 'Em: 98.28 (or something close to that -- definately 98.xx)
> Triple Trouble Poker (the game with the devils): 98.48
> Joker Wild (or whatever the single Joker game is named): 99.10
> That video slot game: 90.xx
>
> The highest number was 99.10 for the Joker Wild game, and the
lowest
> was 90.xx for the Slot game. I was curious about Triple Trouble
> because it seems to be a popular game, but it is impossible to
> analyze because of the random nature of the devils -- it was
actually
> listed a bit higher than PE.
>
> I know that PE returns 99.95% with perfect play over the long-

term,

> so I'm curious as to what these numbers represented. I don't
believe
> that they represented the actual longterm return, since the tech
was
> looking at EPROM settings (electronically-programmable read-only
> memory), and there wouldn't be any technical way to have the
numbers
> update as people played. I also believe that the number would be
> much higher for PE as it is an easy game that gets a lot of use by
> regulars that I would assume know how to play.
>
> Anyone know?
>

--- In vpFREE_NewEngland@yahoogroups.com, "steviemcc1"
<steviemcc1@> wrote:
>
> Played ~7000 hands of PKM in Sky -- up $860 (3 quad, 1 SF).
>
> Early in morning female clerks came by with clipboards and went
from
> machine to machine, turning each to the screen that showed the
payback
> % for each game and wrote them down. I asked one who told me

they

do
> this 3 times/yr. Of course, when they got to the machine next to
mine
> I got a very good look and carefully noted that Pick 'Em on that
one
> was 98.48% and was the the second highest figure listed. What

was

more
> intriguing was that Joker Poker (ie. Joker's Wild) was 99.13%.

It

···

--- In vpFREE_NewEngland@yahoogroups.com, "haaljo" <haaljo@...> wrote:

has
> slightly bothered me that Bill Kennedy back in February, when
watching
> a technician work, also saw JW to be the highest one at 99.10%
(PKM at
> 98.28%). The JW is using a 1-2-4-5-8-16-100-100-800 paytable.
(Note:
> when analyzing these figures, those %'s are including short-coin
> activity; PKM's optimal short-coin return is 98.94% and full-coin
is
> 99.95%.) I fully believe the PKM figure is indicative and
expected of
> it's actual return. I am definitely surprised at the Joker Poker
> figure being as high as it is, especially after it corraborates
with
> Bill's figure. I'ts short-coin 5oaK pays 400; and there are more
short-
> coin players on dollar machines than quarter machines.
>

I feel that the numbers that you saw are the theoretical paybacks
that the manufacturer assigns for each game. It is completely
possible that Pick'em has a long-term payback of 98.48%, and not the
99.95% that Winpoker states. Pick'em is a stud based game and I'm
sure that the programming assumptions are a lot different than a draw
poker based game. I find it strange that the new "poker for winners"
program doesn't even have Pick'em as a game option. Maybe Winpoker
was wrong all along (or Bally's for that matter). Of course this is
just my opinion (paranoia) and I am not a computer programmer.
Another reason that I believe that we are seeing Bally's assigned
payback is the quarter pick'em machines have a 2 pair Joker game with
the following pay table: 1000(no joker royal)-100-50-50-20-8-7-5-2-1
(99.07% / 28.48 var) which is close to the JP pay table that people
have seen. I also feel that when the casinos change the pay tables
they change it by selecting a different pay back percentage, not a
specific pay table, so that could be another reason for the techs to
see those numbers. As far as triple trouble I think the game is well
below 100% due to the fact that you can play 50 coins at a time on
that game. As we know with the Sun, most of the time if the game is
good, 5 coins max, and if the game is bad, 25-50 coins max. Goldmine
is another game that I would like to know what the average full house
payout is. From my experience the average is somewhere around 85
putting the payback at 96.5% which is standard for their most .25
games.

--- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
<billkennedy3@...> wrote:

This is interesting -- the numbers that Stevie saw are very close

to

my original observation. With the number of hands that these
machines go through, I don't think variance is a factor. The

numbers

should pretty much hover very close to some expected theoretical.

The question is: what do they represent? In my opinion, the

numbers

seem too high to be displaying actual return values. Even given

that

a large percentage of the Pick 'Em play is done by full-coin
knowledgeable players, 98.28% is too close to the theoretical full-
coin "perfect play" EV of 99.95% Factor in short-coin play, all
players that do not have perfect strat memorized, and mistakes due

to

sticky buttons, etc -- and I don't believe that the actual return

is

98.28%. I've logged about a million hands of PE at MS now, and
although my trips are much less frequent now, I know all the

regular

faces. The deal speed on PE is sufficiently slow that I'm able to
watch my neighbors play, and people that come close to perfect play
(including regulars) are quite rare. If any of you practice on
software such as WinPoker, you know how much even a few mistakes

per

hour can destroy your ER. I don't believe that the actual return

on

any VP machine is within 2% of the theoretical EV. I know PE strat
cold, and still make the occasional mistake due to a sticky button

or

boredom (I once picked Q over K when my first two cards were KK)...

The point is -- nobody is capable of reaching a VP game's ideal

ER.

You may be able to come close (very close, even), but everyone

makes

the occasional mistake, even if you know how to play every hand.
Those that come close to a game's potential ER are much rarer than
those who do not. PE should have the smallest gap between

potential

(perfect play) ER and actual ER, due to it attracting better

players,

and being relatively simple game compared to other VP games. I

still

think 98.28% is too high.

Some of you may not agree with me on PE, but the JW number is
definitely too high to be the actual return. 99.13% is OVER the
theoretical perfect play ER. Statistically, the odds of that
occurring given that these machines see tens of millions of hands

of

play are negligible. JW is a much more complex game than PE, and
likely does not see much knowledgeable play since there are much
better alternatives available.

I shrugged off my initial observation as being actual return

figures

from a machine that perhaps hadn't had many hands played on it.
Given a 2nd report of numbers that match the original ones almost
exactly, I no longer believe that these numbers represent the

actual

return, but I'm at a loss as to what else they could be -- any

ideas?

Side note on the Triple Trouble game (with the devils). I play

this

from time to time at the quarter level for fun. My gut says that

the

game is probably pretty close to break-even, but there is no way to
know for sure without knowing the rate that the devils appear. I'm
usually able to play for quite some time on a $20, so the variance
seems very low as well. On my last trip, I actually hit a royal in
about 15 minutes of play (dealt 10-J-Q-K-6 of diamonds, discarded

the

6 and in came the A of diamonds). 5 minutes later got 4 aces and
cashed out about $1300 (on a quarter machine). I lost it all and a
good deal more playing lots of $1 PE the next day, unfortunately
(about $80K coin-in with only a single quad -- ouch). My friend
played much less than me and managed 9 PE quads in less than 3

hours

(!).

>
> Stevie,
> Below is part of Bill Kennedy's February post. I can see one

report

> of the JW returning more to gamblers than optimal EV. But two
> reports catches my attention. But, I still think its just

variance.

> In the long run it all works out so that MS can pay their

electric

> bill et al.
> Like Bill K, I wonder if the Triple Trouble VP game is AP. Last
time
> my wife was there, she bumped into one of her regular AP friends
> playing the TT game. Playing $10/hand no less. She tried to
> discourage her from playing the game to no avail. Good news in

the

> short run is her friend got 4 Aces for $2K.
> AND just maybe it is a decent play after all! Sure looks like fun.
> Haaljo in Boston
>
>
>
> --- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
> <billkennedy3@> wrote:
> >
> > Just wanted to post a quick message re: the $1 Pick 'ems. I was

at

> > MS Friday-Saturday, and happened to be sitting next to a

disabled

> $1
> > PE machine when a tech came by with a replacement mainboard for
> it.
> > I watched him go through the setup procedure, and one screen in
> > particular caught my eye.
> >
> > This screen listed all of the games available on the machine,

and

> had
> > a column labled "Pct", which I assumed was the longterm

percentage

> > payback on the game with perfect play. The numbers in the

columns

> > didn't make sense, though:
> >
> > Pick 'Em: 98.28 (or something close to that -- definately 98.xx)
> > Triple Trouble Poker (the game with the devils): 98.48
> > Joker Wild (or whatever the single Joker game is named): 99.10
> > That video slot game: 90.xx
> >
> > The highest number was 99.10 for the Joker Wild game, and the
> lowest
> > was 90.xx for the Slot game. I was curious about Triple Trouble
> > because it seems to be a popular game, but it is impossible to
> > analyze because of the random nature of the devils -- it was
> actually
> > listed a bit higher than PE.
> >
> > I know that PE returns 99.95% with perfect play over the long-
term,
> > so I'm curious as to what these numbers represented. I don't
> believe
> > that they represented the actual longterm return, since the tech
> was
> > looking at EPROM settings (electronically-programmable read-only
> > memory), and there wouldn't be any technical way to have the
> numbers
> > update as people played. I also believe that the number would be
> > much higher for PE as it is an easy game that gets a lot of use

by

> > regulars that I would assume know how to play.
> >
> > Anyone know?
> >
>
>
>
>
>
> --- In vpFREE_NewEngland@yahoogroups.com, "steviemcc1"
> <steviemcc1@> wrote:
> >
> > Played ~7000 hands of PKM in Sky -- up $860 (3 quad, 1 SF).
> >
> > Early in morning female clerks came by with clipboards and went
> from
> > machine to machine, turning each to the screen that showed the
> payback
> > % for each game and wrote them down. I asked one who told me
they
> do
> > this 3 times/yr. Of course, when they got to the machine next

to

> mine
> > I got a very good look and carefully noted that Pick 'Em on

that

> one
> > was 98.48% and was the the second highest figure listed. What
was
> more
> > intriguing was that Joker Poker (ie. Joker's Wild) was 99.13%.
It
> has
> > slightly bothered me that Bill Kennedy back in February, when
> watching
> > a technician work, also saw JW to be the highest one at 99.10%
> (PKM at
> > 98.28%). The JW is using a 1-2-4-5-8-16-100-100-800 paytable.
> (Note:
> > when analyzing these figures, those %'s are including short-

coin

> > activity; PKM's optimal short-coin return is 98.94% and full-

coin

> is
> > 99.95%.) I fully believe the PKM figure is indicative and
> expected of
> > it's actual return. I am definitely surprised at the Joker

Poker

> > figure being as high as it is, especially after it corraborates
> with
> > Bill's figure. I'ts short-coin 5oaK pays 400; and there are

more

···

--- In vpFREE_NewEngland@yahoogroups.com, "haaljo" <haaljo@> wrote:
> short-
> > coin players on dollar machines than quarter machines.
> >
>

--- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
<billkennedy3@...> wrote:

I lost it all and a
good deal more playing lots of $1 PE the next day, unfortunately
(about $80K coin-in with only a single quad -- ouch). My friend
played much less than me and managed 9 PE quads in less than 3

hours

$80k coin in one day on $1.00 PE machines? And you only got a single
quad hand?

Assuming you were playing $1.00 machines and betting full coin
($5.00
per hand), this would mean that you played 16,000 hands. Assuming
you
were playing two machines at once some of the time to increase your
playing speed on these s-l-o-o-o-w machines to say 850 hands per
hour,
that means you would need to play more than 18 hours uninterrupted
with no bathroom breaks, eating breaks, phone call breaks, or any
other kind of break to put through $80k in one day (WOW!!!.

Or longer than that assuming you stopped and took a break for any
reason.

Assuming you did play the 16,000 hands in one day, I ran 20
simulations of 16,000 hands of Pick'Em. See below: the lowest number
of quads that resulted were 3 but that one was bolstered by a SF and
a
Royal. So the lowest number of quads that showed without a SF or a
Royal was 4 and the highest was 10 quads. The average and median was
7.0 quads per 16,000 hands. If you did go 16,000 hands
without a quad or better, perhaps someone could calculate the
probability of that happening. I assume you played through
$80K, since you probably were able to calculate this via the number
of points you accrued. And I've met you a couple of times and have
no reason to doubt you. Anyway here are the simulations using Frugal
Software. I hope they line up in this unformatted environment. But
they may not and if they don't ... oh well ...

ST

Session Quads SF RF

1 5 0 0
2 8 1 0
3 8 1 0
4 5 0 0
5 4 0 0
6 5 1 0
7 9 0 0
8 7 0 0
9 6 0 0
10 4 3 0
11 5 0 0
12 9 0 0
13 7 0 0
14 7 1 0
15 9 0 0
16 10 0 0
17 10 0 0
18 3 1 1
19 9 0 0
20 8 0 0

Average 6.9 0.4 0.05
Median 7.0 0.0 0.0

Low 3 0 0
High 10 3 1

--- In vpFREE_NewEngland@yahoogroups.com, "straub4" <straub4@...>
wrote:

Maybe this will display better (or not)

20 Simulations of 16,000 Hands Pick'Em

Session Quads SF RF

1 5 0 0
2 8 1 0
3 8 1 0
4 5 0 0
5 4 0 0
6 5 1 0
7 9 0 0
8 7 0 0
9 6 0 0
10 4 3 0
11 5 0 0
12 9 0 0
13 7 0 0
14 7 1 0
15 9 0 0
16 10 0 0
17 10 0 0
18 3 1 1
19 9 0 0
20 8 0 0

Average 6.9 0.4 0.05
Median 7.0 0.0 0.0

--- In vpFREE_NewEngland@yahoogroups.com, "russwin1" <russwin1@...>
wrote:
"It is completely
possible that Pick'em has a long-term payback of 98.48%, and not the
99.95% that Winpoker states."

I have to disagree of you on this. All the best programmers have
been coming up with the same numbers. WinPokers confirms with
ViPoker which confirms with the wizardofodds and others. With
today's hardware, they've been using brute-force methods of
programming which instead of relying on formulae that can result in
logical error, they literally count up every permutation of card
hands possible. This was not feasible or possible 20 years ago.
There is much less chance for error and when there is, it's mostly
slight and due to rounding off intermediate calculations. The
Analyze function in ViPoker will show you many of these numbers in
the Detail and Summary files.
  
"I also feel that when the casinos change the pay tables
they change it by selecting a different pay back percentage, not a
specific pay table, so that could be another reason for the techs to
see those numbers."

I hope not. That was the warning the wizard of odds gave on casinos
that had illegitimate machines that cheated the customer. The normal
way is to change the paytable.

--- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
<billkennedy3@> wrote:

"...I don't believe that the actual return is 98.28%. I've logged
about a million hands of PE at MS now, and although my trips are much
less frequent now, I know all the regular faces. The deal speed on
PE is sufficiently slow that I'm able to watch my neighbors play, and
people that come close to perfect play (including regulars) are quite
rare."

Bill, back in March you thought that the actual return was higher
instead of lower because "...for the most part, I believe that the
majority of people playing these machines are playing them close to
optimally."

I personally believe those are actual return numbers, over exactly
what time frame I do not know. I definitly don't believe they are
theoretical, nor are they set return numbers because that would be
altering the fair random outcome of the game, is akin to fraud, is
outlawed in AC and Vegas, and would be quite an issue for the CT
Dept. of Special Revenue which has a 25% stake. I think the fact
that Bill's and my numbers are slightly different is line with the
way actual returns will vary slightly from one machine to another.
Also, when those female clerks came by, who were quite thorough
jotting all those numbers, I asked playing dumb, "So do you come by
and do this every day?" And they said, "Oh no, we would quit our
jobs if we did this everyday. We only do this 3 times/yr." They are
taking data, not changing any numbers; and the casino is not going to
have them go through this much work just to let them know what they
all ready set the machines at. They need to know what % each machine
is paying off. In fact, state law requires that it be reported
(although it only has to be listed by denomination, not by game.)

At this point in time, when I practice well, I end up losing ~.3% to
mistakes and up to double that when I'm not being too careful. In
live play, I know I am more careful with real money down and I
believe I overall average .3% in mistakes. I play at normal speed
setting in practice so that live definitely appears slower and thus
more accurate. I do believe I am better than most in accuracy. Most
of my errors occur in the first hour and last hour of play when
tired; however, as I have been getting accustomed to longer sessions,
it's been mostly the first hour of play. Knowing this, I start live
play more slow until greatly warmed up. I do not hunch bet (ie. bet
against strategy due to a big hunch) unless it's a coin-toss
situation. I think most of the other PKM players are not as tight as
I am, but they are very conscientious; and I believe an actual PKM
return of 98.28%-98.48% for the populace is very realistic.

I still don't believe that the numbers that people have seen has
anything to do with the hold % of that particular machine, so that is
the only explination I can come up with. Maybe Bally's has it wrong
(which I feel could be possible, wasn't this exact thing discussed
here or on VpFree a little while ago?) I feel that a casino picking
from a pre-set list of payback percentages makes more sense then
selecting paytables because it is a lot easier to just set the game
for a certain payback then know all of the paytables for each game.
I don't think that most techs know that much about VP and they just
have a sheet that tells them set the dollars to X and the quarters to
Y. The machines could still deal in a completly random fashon, and
this method still be possible. It's just a reverse "cause and
effect" than selecting the pay tables. Just my personal opinion. -
Russ

--- In vpFREE_NewEngland@yahoogroups.com, "steviemcc1"
<steviemcc1@...> wrote:

--- In vpFREE_NewEngland@yahoogroups.com, "russwin1" <russwin1@>
wrote:
"It is completely
possible that Pick'em has a long-term payback of 98.48%, and not

the

99.95% that Winpoker states."

I have to disagree of you on this. All the best programmers have
been coming up with the same numbers. WinPokers confirms with
ViPoker which confirms with the wizardofodds and others. With
today's hardware, they've been using brute-force methods of
programming which instead of relying on formulae that can result in
logical error, they literally count up every permutation of card
hands possible. This was not feasible or possible 20 years ago.
There is much less chance for error and when there is, it's mostly
slight and due to rounding off intermediate calculations. The
Analyze function in ViPoker will show you many of these numbers in
the Detail and Summary files.
  
"I also feel that when the casinos change the pay tables
they change it by selecting a different pay back percentage, not a
specific pay table, so that could be another reason for the techs

to

see those numbers."

I hope not. That was the warning the wizard of odds gave on

casinos

that had illegitimate machines that cheated the customer. The

normal

way is to change the paytable.

> --- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
><billkennedy3@> wrote:
"...I don't believe that the actual return is 98.28%. I've logged
about a million hands of PE at MS now, and although my trips are

much

less frequent now, I know all the regular faces. The deal speed on
PE is sufficiently slow that I'm able to watch my neighbors play,

and

people that come close to perfect play (including regulars) are

quite

rare."

Bill, back in March you thought that the actual return was higher
instead of lower because "...for the most part, I believe that the
majority of people playing these machines are playing them close to
optimally."

I personally believe those are actual return numbers, over exactly
what time frame I do not know. I definitly don't believe they are
theoretical, nor are they set return numbers because that would be
altering the fair random outcome of the game, is akin to fraud, is
outlawed in AC and Vegas, and would be quite an issue for the CT
Dept. of Special Revenue which has a 25% stake. I think the fact
that Bill's and my numbers are slightly different is line with the
way actual returns will vary slightly from one machine to another.
Also, when those female clerks came by, who were quite thorough
jotting all those numbers, I asked playing dumb, "So do you come by
and do this every day?" And they said, "Oh no, we would quit our
jobs if we did this everyday. We only do this 3 times/yr." They

are

taking data, not changing any numbers; and the casino is not going

to

have them go through this much work just to let them know what they
all ready set the machines at. They need to know what % each

machine

is paying off. In fact, state law requires that it be reported
(although it only has to be listed by denomination, not by game.)

At this point in time, when I practice well, I end up losing ~.3%

to

mistakes and up to double that when I'm not being too careful. In
live play, I know I am more careful with real money down and I
believe I overall average .3% in mistakes. I play at normal speed
setting in practice so that live definitely appears slower and thus
more accurate. I do believe I am better than most in accuracy.

Most

of my errors occur in the first hour and last hour of play when
tired; however, as I have been getting accustomed to longer

sessions,

it's been mostly the first hour of play. Knowing this, I start

live

play more slow until greatly warmed up. I do not hunch bet (ie.

bet

against strategy due to a big hunch) unless it's a coin-toss
situation. I think most of the other PKM players are not as tight

as

···

I am, but they are very conscientious; and I believe an actual PKM
return of 98.28%-98.48% for the populace is very realistic.

However, the numbers we've been noting do not fit into the paytable
displayed nor into any standard paytable. And if it adjusted for our
mistakes to give a set payout, then that would be essentially a video
lottery terminal.

Yup, I know the odds are extremely low of only hitting one quad in
that many hands. It was my worst single-day session ever. I've had
the opposite happen too, so I don't doubt the fairness of the
machines.

I played 2 machines the entire time (was there on a Monday; not
crowded at all). I find that I'm able to average about 1300 hands an
hour on 2 machines playing each at full speed, so about 12 hours of 2-
machine play in a single day. Still a lot. =)

--- In vpFREE_NewEngland@yahoogroups.com, "straub4" <straub4@...>
wrote:

--- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
<billkennedy3@> wrote:

> I lost it all and a
> good deal more playing lots of $1 PE the next day, unfortunately
> (about $80K coin-in with only a single quad -- ouch). My friend
> played much less than me and managed 9 PE quads in less than 3
hours

$80k coin in one day on $1.00 PE machines? And you only got a

single

quad hand?

Assuming you were playing $1.00 machines and betting full coin
($5.00
per hand), this would mean that you played 16,000 hands. Assuming
you
were playing two machines at once some of the time to increase your
playing speed on these s-l-o-o-o-w machines to say 850 hands per
hour,
that means you would need to play more than 18 hours uninterrupted
with no bathroom breaks, eating breaks, phone call breaks, or any
other kind of break to put through $80k in one day (WOW!!!.

Or longer than that assuming you stopped and took a break for any
reason.

Assuming you did play the 16,000 hands in one day, I ran 20
simulations of 16,000 hands of Pick'Em. See below: the lowest

number

of quads that resulted were 3 but that one was bolstered by a SF

and

a
Royal. So the lowest number of quads that showed without a SF or a
Royal was 4 and the highest was 10 quads. The average and median

was

7.0 quads per 16,000 hands. If you did go 16,000 hands
without a quad or better, perhaps someone could calculate the
probability of that happening. I assume you played through
$80K, since you probably were able to calculate this via the number
of points you accrued. And I've met you a couple of times and have
no reason to doubt you. Anyway here are the simulations using

Frugal

···

Software. I hope they line up in this unformatted environment. But
they may not and if they don't ... oh well ...

ST

Session Quads SF RF

1 5 0 0
2 8 1 0
3 8 1 0
4 5 0 0
5 4 0 0
6 5 1 0
7 9 0 0
8 7 0 0
9 6 0 0
10 4 3 0
11 5 0 0
12 9 0 0
13 7 0 0
14 7 1 0
15 9 0 0
16 10 0 0
17 10 0 0
18 3 1 1
19 9 0 0
20 8 0 0

Average 6.9 0.4 0.05
Median 7.0 0.0 0.0

Low 3 0 0
High 10 3 1

Ha, so I did -- thanks for pointing that out. =) I've watched a lot
of play over the past year that I guess changed my mind. While I'm
sure a lot of the regulars do play consistantly at the > 99.5% level,
it only takes a few clueless people playing at the 94-95% level to drag
that average way down. I also originally failed to consider short-coin
play (which there appears to be a good deal of), which obviously takes
the ER down as well.

I could probably be swayed to accept that the number does in fact
represent the actual return on PE. But the JW number is way off, no
matter how you look at it -- which leaves all of the numbers in
question. The only possible explanation that I can come up with here
is that the JW paytable was at one point positive, and it has since
been downgraded. After the downgrade, the return figure was not reset,
and the number we're seeing represents some sort of average between the
previos positive JW game, and the current negative one.

The numbers are variable, given the small differences that were
observed, and the fact that attendents were making note of them. So
they don't represent anything programmed by either the game maker or
casino.

···

> --- In vpFREE_NewEngland@yahoogroups.com, "billkennedy3"
><billkennedy3@> wrote:
"...I don't believe that the actual return is 98.28%. I've logged
about a million hands of PE at MS now, and although my trips are much
less frequent now, I know all the regular faces. The deal speed on
PE is sufficiently slow that I'm able to watch my neighbors play, and
people that come close to perfect play (including regulars) are quite
rare."

Bill, back in March you thought that the actual return was higher
instead of lower because "...for the most part, I believe that the
majority of people playing these machines are playing them close to
optimally."

I believe there has been something we all missed in the JW game. I
also believe there is more short-coin play on every game but PKM
because that is what us regular "pros" play as opposed to those who do
not know better. A bankroll also supports full-pay PKM, being the
lowest of variance, the easiest. This makes the >99% JW figure all the
more unnerving.

BTW Bill, I think the fast speed in which you play contributes to your
streaky results. You are only giving the machine a few milliseconds in
which to randomize a ~quadrillion hands. It is beyond the capacity of
the program and a 1 GHz processor to truly do this. There are some
combinations of cards that do not have the ability come out unless you
sat at the machine for a couple days between each deal. In essence,
your actual EV is the same as theoretical, but your variance is much
higher. This is a topic of discussion I have avoided because it can
get long-winded; it basically revolves around the machines being only
pseudo-random. I try to take advantage of this by maintaining a fast
consistant pace when I'm going up; on downstreaks I slow way down and
be inconsistant in order catch new alternative combinations of cards
that are not as bad. The longer you wait between deals, the wider the
range of possible hands, the more truly random are the cards.

I'm not sure I understand this. I don't think the delay between
hands would contribute at all to the randomness of the deal. I've
haven't heard this argument before.

I understand that computers are not truly random, and the easiest
method of generating pseudo-random numbers is based off the
computer's clock. People tend to get hung up on the fact that the
numbers are not "truly" random -- however they ARE unpredictable, and
that is all that really matters (barring some highly-specialized
areas in physics, is there anything that is TRULY random, anyway?).
If it were possible for me to play fast enough such that the
resolution of the machine's internal clock was not sufficient to
prevent me from playing two hands within the same "tick", then I
might expect to be dealt the exact same set of cards twice or more in
a row. In reality, this would never happen -- you'd need to be
capable of playing millions of hands in a second.

Try running a simulation on WinPoker -- which "plays" orders of
magnitude faster than any human could. If you were to simulate 100
sessions of 20,000 hands each, you'd see a normal statistical
distribution of hands over the entire simulation, but some individual
sessions would appear streaky. No different from what I've
experienced so far at MS. I'd had some crazy winning sessions (3 SF
within 2 hours, 2 4oaK back-to-back, etc), some really bad losses
like the one on my last trip, and some long sessions where I
basically broke even.

It doesn't matter when you press that deal button -- to us humans,
the cards that are dealt will always be unpredictable enough to be
considered truly random. There is nothing that you can do to
influence your chances of getting more favorable cards. If you
could, the game wouldn't be fair anymore. If it were possible to do
what you're describing, you should be able to turn a basically break-
even play like PE into a positive game easily. Just play faster when
you feel like you're getting good cards to keep the winning hands
coming, and slow it down when you're getting lousy cards to change
them into winning cards. You're never really "on a hot/cold streak" -
- the EV of your next deal is a constant and has nothing to do with
the hands that came before it.

--- In vpFREE_NewEngland@yahoogroups.com, "steviemcc1"
<steviemcc1@...> wrote:

BTW Bill, I think the fast speed in which you play contributes to

your

streaky results. You are only giving the machine a few

milliseconds in

which to randomize a ~quadrillion hands. It is beyond the capacity

of

the program and a 1 GHz processor to truly do this. There are some
combinations of cards that do not have the ability come out unless

you

sat at the machine for a couple days between each deal. In

essence,

your actual EV is the same as theoretical, but your variance is

much

higher. This is a topic of discussion I have avoided because it

can

get long-winded; it basically revolves around the machines being

only

pseudo-random. I try to take advantage of this by maintaining a

fast

consistant pace when I'm going up; on downstreaks I slow way down

and

be inconsistant in order catch new alternative combinations of

cards

that are not as bad. The longer you wait between deals, the wider

the

···

range of possible hands, the more truly random are the cards.

That's all bull.

(And, BTW, a decent pentium can do approx 5GFLOPS. more than enough speed for any
number of random draws-- if that bull really happenned anyway. Low cost FPGA's, ASIC's,
or custom silicon designed for random # generation could draw even more 'random'
numbers faster than your pentium-- in other words you are way,way off here)

···

--- In vpFREE_NewEngland@yahoogroups.com, "steviemcc1" <steviemcc1@...> wrote:

BTW Bill, I think the fast speed in which you play contributes to your
streaky results. You are only giving the machine a few milliseconds in
which to randomize a ~quadrillion hands. It is beyond the capacity of
the program and a 1 GHz processor to truly do this. There are some
combinations of cards that do not have the ability come out unless you
sat at the machine for a couple days between each deal. In essence,
your actual EV is the same as theoretical, but your variance is much
higher. This is a topic of discussion I have avoided because it can
get long-winded; it basically revolves around the machines being only
pseudo-random. I try to take advantage of this by maintaining a fast
consistant pace when I'm going up; on downstreaks I slow way down and
be inconsistant in order catch new alternative combinations of cards
that are not as bad. The longer you wait between deals, the wider the
range of possible hands, the more truly random are the cards.