--- In vpFREE@yahoogroups.com, "nightoftheiguana2000"
<nightoftheiguana2000@y...> wrote:
the significance of N0 is that if your goal is to win, you have to
play N0 hands (variance/(er-1+comp)^2) to get even an 84% chance of
winning
at N0 (450,000) hands your chances of net winning are 84%
at 4N0 (1.8 million) hands your chances of net winning are 98%
at 9N0 (4 million) hands your chances of net winning are 99.9%
you can calculate N0 for any game that you know the variance and er
N0 = variance/(er-1+comp)^2 hands
What you have done appears similar to a table I created several years
ago, but I never knew if it was valid. The table has "total games
played" on one axis and variance on the other, and cell values
showing the +/- extremes around the expected return at a specific
confidence level. I used the standard CLT formula.
I believe the table is valid (and possibly useful to some
players) because the return and standard deviation of a game can both
be expressed as a fraction, multiple, or percentage of a betting
unit. The return of a game is usually written as a percentage of a
betting unit, but a 101% return can also be written as 1.01 betting
units. The standard deviation is usually expressed as a multiple or
fraction of a betting unit, but it can also be written as a
percentage. For example, JorB has a Variance of 19 (squared betting
units), or a standard deviation of 4.36 betting units, or 436% of the
expected return.
To give an example using the table, if a game has a variance of
20 (close to 9/6 JorB) and I play 1 million games, the table
entry is 0.74%. This game returns 99.54%, and lets assume comps
of .46% bring the return to 100.00%. This means a player can expect
their actual return (with perfect play) to be in the range of 100.00%
+/- .74% (or between 99.26% and 100.74%), with 95% confidence.
My original reason for building the table was to identify (for any
given return + comps and game variance) the number of games I must
play perfectly to be guaranteed (with 95% confidence) of not losing
any money. That way I can decide what the return must be, and how
many games I must play, in order not to be an overall loser. But the
table might also be useful to people concerned about the relationship
between the variance and total return of a game, although that wasn't
my original reason for making it.