vpFREE2 Forums

Power Quads poker?

Does anyone know of any research being done on Power Quads? Do we know if the feature adds anything to the overall return of the game?

Power Quads is the same as Gambler’s Bonus:

http://gamblersbonus.com/ways-to-win/

But watch out for the fine print, Power Quads might give you only 30 days to complete your set. And what happens if and when the casino takes out the Power Quads machines? Can they pull the machine when you have just one quad to go? Will gaming stop them from doing that? Will gaming force them to make a partial payment of the part of your card that you’ve completed? There’s a big trust problem here.

A little sidelite. Frontier, “back in the day” had a promo called Frontier Royal. Get 4 kind, A, K, Q, J, and 10. You had a card that change person would stamp a card and when you got all 5 it was Frontier Royal. It was a lot of fun. The prize was a Frontier jacket. This Spring I took my last jacket out of closet and I am wearing it.

Sometime I wonder if stuff like that might be worth something as memorabilia . For instance, I have lot of stuff from Stardust. Shirts, jackets, old player cards, coins and tokens.

Cheers…Jeep

Seems to me it would be harder than getting a dealt royal.

Jeep

Actually it’s easier than a regular royal. If all quads were equally likely (they aren’t but it’s close), then collecting all 13 quads should take about 1 in 17,499 hands. Since succeeding pays the equivalent of half a royal, this adds over 2% to the base game. So games like 8/5 JoB can be considered “playable”. The only risk is if the casino yanks the game while you’re almost done collecting the quads, you are likely “out of luck” then.

Apparently not all versions of Power Quads pay 2000 coins for getting all 13 quads. I’ve only looked closely at the game at one casino where it pays 500 coins for earning all 13 quads. Has anyone seen the exact returns listed by game? I’m guessing the bonus adds more to quad top heavy games where you are already going more aggressively for quads?

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Sent from my iPad

On Apr 11, 2014, at 10:18 PM, <tringlom…@…com> wrote:

Actually it’s easier than a regular royal. If all quads were equally likely (they aren’t but it’s close), then collecting all 13 quads should take about 1 in 17,499 hands. Since succeeding pays the equivalent of half a royal, this adds over 2% to the base game. So games like 8/5 JoB can be considered “playable”. The only risk is if the casino yanks the game while you’re almost done collecting the quads, you are likely “out of luck” then.

Can you tell us how you calculated the 17,499? Or share your source?

—In vpF…@…com, <tringlomane@…> wrote :

Actually it’s easier than a regular royal. If all quads were equally likely (they aren’t but it’s close), then collecting all 13 quads should take about 1 in 17,499 hands. Since succeeding pays the equivalent of half a royal, this adds over 2% to the base game. So games like 8/5 JoB can be considered “playable”. The only risk is if the casino yanks the game while you’re almost done collecting the quads, you are likely “out of luck” then.

Not looking to step on anyone else’s toes, the 17,499 is a straightforward calculation:

The value assumes play of standard 9/6 Jacks strategy, without strategy modification to accelerate quad hits.

Mean time to the first quad hit is 423.3 hands. After hitting your first quad, there are 12 remaining quads to hit, out of 13 possibilities; mean time to hitting the next target quad is (13/12)*423.3 = 458.6 hands.

Calculation of the subsequent “mean time to hit” proceeds similarly, with values of (13/11)*423.3, (13/10)*423.3, etc. Adding the results for all 13 quads yields the suggested cycle of 17,499.

My guess is that with an ER-optimized strategy, the cycle would drop into the range of 15000-15500 hands.

—In vpF…@…com, <jeff-cole@…> wrote :

Can you tell us how you calculated the 17,499? Or share your source?

—In vpF…@…com, <tringlomane@…> wrote :

Actually it’s easier than a regular royal. If all quads were equally likely (they aren’t but it’s close), then collecting all 13 quads should take about 1 in 17,499 hands. Since succeeding pays the equivalent of half a royal, this adds over 2% to the base game. So games like 8/5 JoB can be considered “playable”. The only risk is if the casino yanks the game while you’re almost done collecting the quads, you are likely “out of luck” then.

Thanks Harry. The Wizard has the following on his site.
http://wizardofodds.com/ask-the-wizard/video-poker/probability/

To get back to the problem at hand, it will obviously only take one four of a kind to cross the first one off the list. The probability the
next four of a kind will be one that you need is 12/13. So, on average, it will take 13/12=1.0833 trials to get it. Once you have two
crossed off the list, the probability the next one will be one that you
need is 11/13, so that will take 13/11=1.1818 more trials to get the third one.

Following this pattern the total expected number of four of a kinds to get at least one of each kind is

1 + (13/12) + (13/11) + (13/10) + … + (13/1) = 41.34173882.

—In vpF…@…com, <harry.porter@…> wrote :

Not looking to step on anyone else’s toes, the 17,499 is a straightforward calculation:

The value assumes play of standard 9/6 Jacks strategy, without strategy modification to accelerate quad hits.

Mean time to the first quad hit is 423.3 hands. After hitting your first quad, there are 12 remaining quads to hit, out of 13 possibilities; mean time to hitting the next target quad is (13/12)*423.3 = 458.6 hands.

Calculation of the subsequent “mean time to hit” proceeds similarly, with values of (13/11)*423.3, (13/10)*423.3, etc. Adding the results for all 13 quads yields the suggested cycle of 17,499.

My guess is that with an ER-optimized strategy, the cycle would drop into the range of 15000-15500 hands.

—In vpF…@…com, <jeff-cole@…> wrote :

Can you tell us how you calculated the 17,499? Or share your source?

—In vpF…@…com, <tringlomane@…> wrote :

Actually it’s easier than a regular royal. If all quads were equally likely (they aren’t but it’s close), then collecting all 13 quads should take about 1 in 17,499 hands. Since succeeding pays the equivalent of half a royal, this adds over 2% to the base game. So games like 8/5 JoB can be considered “playable”. The only risk is if the casino yanks the game while you’re almost done collecting the quads, you are likely “out of luck” then.

“Easier than regular royal”? As I remember Frontier promo ," Frontier Royal", I got a good many jackets over the promo. The hardest card to fill was the 10s. We may have had a few promo cards filled, except for the 10. It "seems’ hard to get the 5 royal cards in 4kds, but we got them many many more times than royals. 1/2 royal to get there on Power Quads sounds right. One addition, I think Power Quads would be volatile. Not long ago I played on a DDB game that had a progressive on As, no kicker needed. I played 1/2 day and was lucky enough to hit the As for $3200.00. Funny thing, As & kicker meter was in low 2s. Also … my wife hit 4 low with kicker for $1950.00. Nice hit for me. Who knows when that last 4kd will show? But, as we all learn over and over, variance can wreck your bankroll. I came out good on this play. Many other times the house cleaned my clock. Wouldn’t be any fun if it didn’t hurt when you lose.

Cheers… Jeep

All I have seen is the payback range over every variant from their media sheet. Only offering 500 credits for completing it makes more sense for a more moderate bump up in the return, but I think the uninformed player will think 500 credits is a bit chintzy for the bonus.

Here is that media sheet I was talking about.

http://media.igt.com/marketing/PromotionalLiterature/GamePromoLit_1FC9D-23864.pdf

The best available game variant is 101.42%. Good luck finding that!!

Thanks for the replies.