do a search of previous posts for min-risk strategies
I've corrected my previous post below. Any substantive comments?
Does anyone already do this kind of adjustment? What other kinds of
adjustments do you make to your paytables/strategies, if any?
John
John <john_oc_ca@y...> wrote:
I also wanted to add that this topic reminded me of the old debate
about whether to hold a low 5-of-a-kind versus just the 3 deuces in
FPDW. When taking into account the time required for a handpay, the
tip, filling the hopper, etc, someone (hi Bob
suggested that these
costs change the strategy to make the low-5-of-akind. These are all
interesting things to consider and I believe quite valid points.
John <john_oc_ca@y...> wrote: A vpFREE member told me that he
modifies the paytables to take tips into account when generating
strategies. This seems to me to be an excellent idea, but not one I've
heard mentioned before on this board.
This affects higher denom games more than lower denom ones. For
example, modifying the 9/6 JOB paytable to allow for a 0.5% tip on
handpays for a $.25 machine only necessitates changing the royal
payout from 4000 to 3980, and probably doesn't affect the strategy
much. But for a $10 machine, everything down to the 4-of-akind payout
must be modified. While 9/6 JOB doesn't have many penalty card
situations to begin with, other games like 10/7 DB would possibly be
greatly affected.
Any opinions on this? For the anti-penalty-card group, this would
seem to support their position to ignore penalty cards altogether. For
those who do consider penalty cards, taking tips into account would
change exactly what those penalty cards are in many situations.
···
--- In vpFREE@yahoogroups.com, John <john_oc_ca@y...> wrote:
John
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