I posted this about a year and a half ago. The breakup of two pairs with
Jacks, Queens or Kings is undoubtedly the most expensive mistake in total
made by the playing public. For games when the three of a kind pays 15 and
both two pair and one pair pays 5 you split the pairs when the quad pays:
If the full house pays 60 you need the quad to pay at least 1073 coins.
Bally used to have a game where aces paid 1000 and the full house pays 60.
Hold both pair.
If the full house pays 55 you need the quad to pay at least 939 coins. On
full pay 11-7 Triple Bonus aces pay 1200 so you split aces + another pair.
If the full house pays 50 you need the quad to pay at least 805 coins. 10-7
DB always keep both pair. For 10-6-4 DDB and DDJ however you keeps aces
only because sometimes the four of a kind has the kicker so the average
value of quad aces are a little over 1100 and 1000 respectively.
If the full house pays 45 you need the quad to pay at least 670 coins.
Amazingly playing 9-5 SDB where quad J, Q or K pays 600 it is still right
by about 19c for the dollar player to keep both pair unless one of them is
aces. Obviously the 250 coins you get in DDB is not good enough. Breaking
the JJ, QQ or KK at 9-6-4 DDB costs about $1.165 for the dollar player.
This is a straight multiplication by 2x, 4x and 8x on the 2nd, 3rd and 4th
lines of Multi-Strike.
Since you mention Multi-Strike one interesting note is that playing NSU
Deuces you hold one pair on the lower lines instead of the usual both pairs.
I
ยทยทยท
[Original Message]
From: caponeka2004 <Karen_Capone@fitnyc.edu>
To: <vpFREE@yahoogroups.com>
Date: 10/28/2004 11:12:39 AM
Subject: [vpFREE] Re: Newbie ? DDB M/S - Part IIThanks for the "good" answers. Now I have a question about 2 PAIRS -
know to always keep only AA, but why not KK, JJ, QQ (& discard low
pair)? They qualify to go up another level, pay the same as 2PR and
have possibility for trips and/or quads. IMHO, DDB is essentially
quad-driven, so why not enter this factor into the strategy?--- In vpFREE@yahoogroups.com, "tomflush" <tomflush@n...> wrote:
> You are asking very "good" questions, as Multistike strategies are
not
> obvious. Straights and near straights are something that's avoided
in
> multistrike at the lower levels as the ultimate goals are to score
big at
> levels 3 and 4.
> Thus for 9/6 DDB follow these MS guidelines:
> Level 4: and free rides use normal 9/6 DDB strategy straight rules
> Level 3: 4ST0 ( i.e. no gaps ) are allowed, all others are not
except JQKA
> 1HC ( high card ) --> 4ST0( no high card )
> Level 2: same as level 3 except don't hold JQKA ( if you get this
hand only
> hold JQK)
> Level 1: No 4 ST of any kind ( exception TJQK )
> 1HC --> 4FL ( with no high cards ) --> 4ST0( no high
card )
>
> I hope this clears up some MS straight strategy issues. Note the
arrow -->
> means "is better than"
>
> good luck ..Tom
>
> ----- Original Message -----
> From: "caponeka2004" <Karen_Capone@f...>
> To: <vpFREE@yahoogroups.com>
> Sent: Monday, October 25, 2004 4:10 PM
> Subject: [vpFREE] Newbie ? DDB M/S
>
>
> >
> >
> >
> > Before getting comfortable at regular DDB, played DDB M/S, hit a
quad
> > w/ kicker on level 3 and got hooked! After reading articles for
M/S
> > JOB and DB I know the strategy is different especially on Level 1
and
> > 2. With the pressure to "qualify" I run into a dilemma with the
high
> > cards (unpaired) and usually keep them all! Now for the dumb
> > questions: What is proper strategy at these levels for unsuited
HC's?
> > Would you keep 4 unsuited HC (possible straight?), or 3 unsuited
HC
> > and do you always just keep suited HC?
> > These are probably stupid questions to such an informed group but
> > would appreciate any help. Thanks in advance!
> >
> >
> >
> >
> >
> >
> >
> > vpFREE Links: http://members.cox.net/vpfree/Links.htm
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >vpFREE Links: http://members.cox.net/vpfree/Links.htm
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