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Multistrike NSU2's

On Multistrike NSU2's, what is the cycle, the percentage and how much should the loss per cycle be?

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Fisher's wrote:

On Multistrike NSU2's, what is the cycle, the percentage and how
much should the loss per cycle be?

That addresses a somewhat complex game and the question bears some
further definition to attain accurate answers.

For a typical single line game, "what is the cycle, the percentage and
how much should the loss per cycle be?" would generally be interpreted
in terms of the royal flush hit -- in other words, what kind of loss,
on average, might you expect between royals (recognizing that game
variance can yield a much higher loss).

In MultiStrike, you have 4 different "top line" hits. Each contribute
a drain of roughly 1/2% of your bet each play when not hit. However,
because the top line royal is hit with approx. only 1/8 of the
frequency of the bottom line royal, over any extended length of play,
falling short in top line royals is more likely to represent a
shortfall from game ER in your play than your experience with bottom
line royals (or conversely, more top line royals than expected will
more likely be responsbile for gains in excess of ER).

It's not my desire to confuse the topic ... just to make clear that
any discussion related to "cycle loss" isn't nearly the single
variable consideration in single line play (and even that is a
simplistic measure of game risk).

In hopes that it addresses what you may be looking for, let me offer a
rough rule of thumb as to what to expect in MultiStrike. The
calculation of game variance suggests, roughly speaking, that in $.25
MS play you can look for game swings that are approximately 20%
greater than playing $1 single line of the same game. Or, to put it
another way, $.25 MS bankroll swings will be approximately 5x those of
$.25 single line play.

I'm more than pleased to answer further questions if this doesn't qute
get at what you're looking for.

- Harry