brumar_lv wrote:
--- In vpFREE@yahoogroups.com, "Howard Stern" <howard.w.stern@e...>
wrote:
> The "free ride" feature is separate from the deck being dealt.
Where it
> appears on the screen means nothing. If you go to the ledgaming.com
site,
> you can access the Bob Dancer article from Strictly Slots. That
gives the
> percentage for every game on the product of 98% or better. There is
a way
> to compute the return on the above products but it not worth the
trouble.
> See the wizardofodds.com site which does that for FPDW. (It agrees
with the
> Bob Dancer column.)
>
Thanks for the feedback from so many of you regarding Multistrike. I
will check out the sources mentioned when I have time.
With all due respect, and saying this as nicely as I can, you need to do that -- check on the sources provided to you -- before you post very many more questions or comments like this one: b
> Still, I am surprised the "free ride" feature does not influence
> (improve) the return. For example, if I were playing 9/6 JorB and
> periodically got to play a game for nothing (a free ride), wouldn't
> that improve the return by some unknown percentage?
I make that suggestion with all courtesy and kindness, as a friend, because that is precisely what _is_ discussed in probably every one of those "sources mentioned", including my own at http://velek.com/ms in which my calculations _PROVE_ that the ER for JoB-9/6 is _IMPROVED_ from the regular ER of 99.5439% to an ER of 99.7918% -- an _IMPROVEMENT_ of .25%, as Bob Dancer had initially reported.
My primary
interest is whether any version has a return equal to 9/6JorB. Anything less than 99.5% has no chance of every favoring the player
at the SunCoast, even on double point days.
Your problem is probably going to be in _finding_ any MultiStrike games that actually have a good paytable. Everyone of them in Tunica, Mississippi, is absolutely horrible, with some of them being downright disgraceful (how does something like JoB-6/5 sound, IIRC)?
Still, I am surprised the "free ride" feature does not influence
(improve) the return. For example, if I were playing 9/6 JorB and
periodically got to play a game for nothing (a free ride), wouldn't
that improve the return by some unknown percentage?
See above.
I shouldn't have
used my "53 card" analogy because that implies we know the odds of
the free ride feature (one chance in every 53 cards dealt). Maybe
I'm missing something here, because I've only watched others playing
so far.
When you play a non-Joker game, there are only 52 cards. The "Free Ride" feature is not represented by a separate card, but rather is sort of like a random 'back of the card' that is displayed until the card is turned over. Moreover, if you go to the paytable screen for any game, it will give you the specific percentages for the occurrences of Free Rides at each level. These vary with each game, and even with each paytable. Using that specific information, which is _supposed_ to be just as accurate and reliable as the paytable itself, we can make precise calculations of the ER and variance. I haven't gotten around to looking at the "other sources" mentioned besides Bob Dancer's article and the LED Gaming web-site, so I don't know, for example, what sort of info the "Wizard of Odds" provides, but I'm confident that it gives the same type of detailed info, and probably explains it more clearly than my page.
Now I've got to do a few other things, and eat, before I calculate the variance for the Double Pay Poker game you requested.
Cheers.
Bill Velek