I think I have the basics of multi-strike math down, although I've
probably screwed up something somewhere. I'm at work and they don't
have winpoker here so I made up numbers to use for inputs. I'll have
to run it for real tonight, but it looks reasonable with the made-up
numbers I used, based on what i remember. Corrections/further
explanations welcome, as well as suggestions for easier ways to
accomplish the same ends.
Also, I need to know the frequencies of free rides by level
anybody know that number? I guess it would be on the LED Gaming
website somewhere, I'll try to find it tonight, but meanwhile if
somebody knows please post.
All right, first, here's how to figure the ER as I see it. You've
got four levels you need to average, each of which has a
different "Hand ER" (expected value of a hand played at that level,
not yet counting the value of advancing) due to different strategies
employed. The highest Hand ER is on the top level. Lower levels are
willing to sacrifice some Hand ER in order to improve the odds of
advancing.
So suppose you have the following chart of ERs by level:
level mult ER
1 1 98.50%
2 2 98.80%
3 4 99.10%
4 8 99.54%
Next you have to know how often you get to each level. So for each
strategy, you need to know the % of wins, which you can get when you
run the average win (ER). Assume the following numbers (I'll get to
how to run these strategies later). Also, you have to know the
percent of free rides and then combine that number with the win
percent, being careful not to double count cases where you both win
the hand and receive a free ride. This is done by adding the win
percent to the product of free rides and percent of hands lost. For
example, in level 2 below, the table says the odds of getting to
that level by winning the first level hand is 49.4%. With 4% of
hands having a free ride, the odds of advancing to level 2 are 49.4%
+ (4% times 50.6%) or 51.424%.
Now the table looks like this so far:
level mult Hand ER %adv-win %adv-FR %adv-cum
1 1 98.50% 100.0% 0.0% 100.000%
2 2 98.80% 49.4% 4.0% 51.424%
3 4 99.10% 47.7% 4.0% 25.605%
4 8 99.54% 46.0% 4.0% 12.331%
So to finish calculating the ER, we simply multiply the % Advance
Cumulative for each level by the Multiplier for that level and then
multiply by the Hand ER, and divide the result by 4 (same as
multiplying each by 25% and summing):
lev mult Hand ER %win %FR %adv bet contrib
1 1 98.50% 100.0% 0.0% 100.00% 25% 24.63%
2 2 98.80% 49.4% 4.0% 51.424% 25% 25.40%
3 4 99.10% 47.7% 4.0% 25.605% 25% 25.37%
4 8 99.54% 46.0% 4.0% 12.331% 25% 24.55%
total 99.95%
Now, last but not least, how to get real numbers and how to run
strategy?
To do this, we start at the top level, level 4, because here we know
the strategy is the same as the regular one-line game. So our ER is
99.54% and the advance percent doesn't matter because there is no
further level to advance to.
Next, we go to level 3 and do an iterative process. First, assuming
46% of level 3 winners will advance to level 4, we calculate the
additional value of all winning hands as 46% times the ER 99.54%
times 2 (because level 4's multiplier of 8 is 2 times the level 3
multiplier of 4). The answer, 1.991, is added to all levels of the
pay table for level 3, and the strategy is rerun. This will give a
new number for the percent of winning hands, which we then
substitute in the above formula and refigure the add-on per hand,
and rerun the ER. Repeat this as necessary until the % advance
doesn't change (which should only take two or three iterations at
most).
Next, go to level 2 and repeat the process. The only difference here
is that in addition to the level 3 ER, all winning hands receive in
addition two times the level 3 winning percentage times the level 3
add-on. For example, for level 2's additional value per winning
hand, you use 2 times the level 3 ER plus 2 times the level 3
advance percent % times the level 3 add-on, or 2 * .9910 + 2 *
Based on the made-up numbers in the table above, the results are as
follows:
Add-ons to pay table for each level
lev mult val adv
1 1 6.291
2 2 4.040
3 4 1.991
4 8 na
Again, these are all for my made-up numbers. I'll post the real
numbers when I finish running the winpoker calculations, hopefully
tonight or tomorrow morning.

