Multi-Strike is the game where you bet 4x your betting unit per hand
and you get to play up to four hands for each game, with payouts
being 1x, 2x, 4x and 8x the regular pay table. However, to advance to
each level, you must win on the lower level, otherwise you lose your
bet but never get to play that hand.
In one of Bob Dancer's articles, he mentions that the way to figure
perfect strategy at each level is to add 6, 4 and 2 to the first,
second and third levels' (respectively) paytable and then run a
strategy on it. In other words, at level one, treat the RF as 806,
the SF as 56, etc.
It took me a while, but I was eventually able to prove out those
numbers. In retrospect it should have been easier but I guess I'm
just a little dense. Anyone care to post a math proof here on it?
Also, in case you'd rather answer a question I don't (yet) know the
answer to, what's a simple way to calculate the yield on the various
games, assuming you have a normal game analyzer available like Cindy
Liu's online or WinPoker - is there a way to tweak the inputs to
account for the effect of Multi-Strike? Dancer's article lists the
yield gains for a bunch of different games, and they range from 0.06%
to 0.43%, and I don't really see a consistent pattern. So who knows
how to calc the yield and can explain why some games benefit more
than others?
We don't have any full pay multi-strikes (that I know of) here in
tunica, but I played a little bit of short coin 97% SDB last week,
betting 4 nickels per hand (the machine required 50 coins per hand to
have full pay on the royal, but the ER was only 99.09% with cashback
at that level, so I chose the lesser evil). I got a lot of action but
was steadily losing my $20 when, lo and behold, I drew quad 4's on
the top line. $128 payout from a 20 cent bet. The game certainly has
some upside to it.