This thread have been talking about an RNG as though it is a
separate electronic thingamagig that is in the box somewhere, and
presumably could be replaced by another doohickey. I don't think
it's
that way at all.
Bob Dancer
I'm confident Bob is correct. Think of a RNG as a algorithm in a
software program. An algorithm, in this case, refers to code
that executes in a continous cycle, or "loop", spitting out random
numbers at high speed. A RNG is not a doohickey (hardware).
As this software is executing (continuously), other code is running
that samples (selects) the random numbers. Each random number is
then mapped (converted) to a specific card for display. For example,
the random number "42" might map to the Ace of Spades. This
software includes logic to reject duplicate random numbers to prevent
the same card appearing twice in the same game.
The Nevada Gaming Commission is supposed to test these algorithms to
ensure they do, in fact, generate random numbers. However, I've read
that algorithms can only generate "pseudo" random numbers, but they
are close enough to true random numbers that the differences have no
significance.
I'm very open to comments, if I've said anything above that is
misleading or incorrect.
In other words, there doesn't appear to be a need for duplicate RNG
algorithms for multi-game multi-denom games.
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--- In vpFREE@yahoogroups.com, "Bob Dancer" <bob.dancer@...> wrote: