The fact that "the math stands for itself" proves only that your view
is _one_ valid way to look at the situation. Demonstration that one
view is mathematically correct is not evidence that other mathematically
correct views do not exist. In fact, the alternate strategies that I talk
about are all derived from viewing the same game in a way which is
different than the "one true way" (cough) that people have grown
accustomed to thinking about.
Bob and Jim disagree about how to compute EV for video poker.
In particular, they both play 9/6 JoB. Bob uses one of the popular
VP programs to compute EV in the "standard" way. Jim feels that
when a high pair is returned as a "push" that this doesn't constitute
the end of a game, because anyone who played and only got their
money back would play again and again until they either lost or
received a higher payoff.
A huge argument ensues. Bob says "what's the difference, it shows
up as a credit so you were paid." Jim counters with "you haven't
been paid until the coins are in the tray." Bob says "fine, I'll just
cash out every payoff so that you'll see my coins dropping into
the tray and know that I had a payoff. Clearly, the frequency of
payoffs will approach their mathematically expected values, and
the EV will be as predicted."
Jim respondes "Fine, but that isn't the only way to view the game.
I can choose to replay the "push" payoffs until they either lose
or result in a higher payoff, then cash out so that you will see
the coins dropping into my tray and know that I had a payoff."
The situation I've described above is no different than what comes
up in craps or baccarat or any number of other games. Craps
players who play "don't" bets seem to prefer to treat a push as
a non-event which hasn't resolved the wager, rather than an
event which marks the end of a game. Both views are mathematically
valid, and they lead to different numerical values for game EV. Still,
they are mathematically equivalent views.
The VP situation above is similar. If you choose to view a one unit
payback as the end of a game, then you will compute a value X
for EV. A player who replays pushes until resolved will compute
a value Y for EV. Same games viewed in two different ways and
resulting in two different values for EV. Both views are mathematically
correct. In fact, if Bob and Jim carefully determine optimal playing
strategies from their different views, they will arrive at identical playing
strategies. The overall probability distributions will look different,
but they are really two different forms of the same thing. Jim's
probability distribution can be described in terms of Bob's probability
distribution in the following way: Jim's probabilities are equal to
the conditional probabilities of Bob view, given that no push events
have taken place.
It boils down to this -- if P is the overall probability of getting a high
pair, then in Bob's view this value appears as the probability of
"1 unit returned". Jim's probability distribution can be derived from
Bob's by doing the following:
1) Remove the "High Pair" payoff from the distribution, but remember
the value of P which represents the probability of a high pair.
2) For all other payoffs, divide the probability by (1 - P).
3) Divide the overall EV by (1 - P) to get Y = X / (1 - P).
This procedure "transforms" Bob's view into Jim's view, and the
same procedure can be applied "in reverse" to transform Jim's
view into Bob's view. This is exactly analogous to using
different coordinate systems in Geometry to describe locations.
One view may be Cartesian coordinates while another uses
Polar coordinates. The numbers come out different, but the
real mechanics of what is underneath are the same.
Now, if you've followed that and it makes sense, then here
is something to think about. In Jim's view, there _is_ no
payback of one unit. Jim has chosen to regard all games
that follow a high pair as if they are "dependent" on winning
that high pair. In fact, we could describe this more carefully
by painting the coins that come out according to which kind
of hand was associated with the payoff. Gold colored coins
for royals, silver colored coins for straight flushes, and so
on. The coins paid back for high pairs could be a dull gray
color. So, when Jim gets a dull gray coin, he immediately
feeds it back in and keeps playing until the hand does NOT
result in a dull gray coin. Jim considers those "extra" plays
as intermediate steps in a single "game". Mathematically
there is nothing wrong with viewing things this way.
The type of dependency that Jim sees above is no different
than the double up debate. The two views lead to different
values of EV and different probability distributions, but they
remain mathematically equivalent in the sense that they
ultimately yield the same playing strategy when each
player strives to maximize their own definition of EV.
In short, Dan and Harry are both flat out wrong when they
claim that there is only one way to correctly view the
double up situation.
I'm out of time for now, but I plan to write up a detailed
description of how to compute EV from both views. I
don't know if I'll be able to come up with a simple way
to explain how they remain mathematically equivalent
in spite of the fact that they have different EV and
different variance, but it really is no different than the
corresponding situation in Craps or Baccarat. You
can view a "push" as ending a game or as a non-event,
and the view you choose alters EV and variance and
the overall probability distribution, yet underneath the
views are still mathematically equivalent.
There is more than one view, and the different views
do not necessarily yield the same numbers.
···
On Thursday 01 April 2004 11:00 pm, Harry Porter wrote:
The point is that when you choose to double, you're extending the same
play -- you haven't collected the hand win and then rebet it. The ER
of the ultimate pays, whether you double or not, are unchanged.
I'm sure there will be those that are unwilling or unprepared to
accept this statement. However, the math stands for itself even if
the reasoning is unclear.