vpFREE2 Forums

joker's wild strategy

Hi all. New to the board was wondering if I could get a little help
with my joker strategy. Been playing 100.6% Kings or better version
using tomski's advanced strategy, but am finding some difficulty
getting my head around the lower end of the "With Joker" part of the
strategy. In particular with the joker+ least penalty card 6-8 rule
and on down where the decisions get closer and closer with varying
penalty scenarios. In particular when I have multiple 6-8 cards with
a 10 in the same decision. I've been building hand scenarios in
WinPoker, but I can't quite get myself to see the light or figure
out perhaps a bit more understandable (at least for myself right now
as a beginner to the game) of a way to write out the strategy. I
was wondering if anyone would be kind enough to share some
modifications to strategy rules they might have made when they were
first learning this game to help me out. Thanks alot and this group
is fantastic.

ichabod

--- In vpFREE@yahoogroups.com, "Aaron <ichabod76@y...>"
<ichabod76@y...> wrote:

Hi all. New to the board was wondering if I could get a little help
with my joker strategy. Been playing 100.6% Kings or better version
using tomski's advanced strategy, but am finding some difficulty
getting my head around the lower end of the "With Joker" part of the
strategy....

Congratulations - You have made the discovery that it is not really
possible to come up with a simple rule to play the Joker + Mid Card
hands perfectly. Here is the approximation that I use, which I have
stolen directly from one of Bob Dancer's articles.

1. First, choose the mid card (i.e. 5 through 10) with the least
flush interference.

2. If tied after rule 1, then choose the mid card with the least
straight interference to break the tie.

3. If still tied after 1 and 2, then choose W6, W7, or W8 over WT,
and choose WT over W5 or W9.

You will still have the occasional error following these rules, but
they should't cost you very much at all, and they are easy to
remember. I don't think you will be able to find a relatively simple
rule to play these hands 100% correctly, but if you do, please let us
know :slight_smile:

A similar situation occurs with "two card suited connectors" in
NSUD. I'm talking about hands without any wild cards. In that game,
it is sometimes correct to hold T9, 98, 87, or 76 suited in
preference to drawing 5 cards. The simple rule for this hand is to
hold T9 suited through 76 suited if there are no penalty cards (and
of course nothing else better such as an inside straight). But this
is not a perfect rule, as you sometimes hold these hands even with a
straight penalty. There is no easily recognized pattern for when you
hold these connectors with a straight penalty - all you can do is
make a (rather long) list of which hands dictate that you keep the
connectors. Or you can just use the simple rule of holding them only
with no penalty cards, which is what I would recommend. Actually, if
you NEVER hold this type of hand in NSUD, you still won't be costing
yourself very much at all.

EE

<<<
Congratulations - You have made the discovery that it is not really
possible to come up with a simple rule to play the Joker + Mid Card
hands perfectly. Here is the approximation that I use, which I have
stolen directly from one of Bob Dancer's articles.

1. First, choose the mid card (i.e. 5 through 10) with the least
flush interference.

2. If tied after rule 1, then choose the mid card with the least
straight interference to break the tie.

3. If still tied after 1 and 2, then choose W6, W7, or W8 over WT,
and choose WT over W5 or W9.

You will still have the occasional error following these rules, but
they should't cost you very much at all, and they are easy to
remember. I don't think you will be able to find a relatively simple
rule to play these hands 100% correctly, but if you do, please let us
know :slight_smile:

There is a better, more complex, scheme. I don't have time to
post it now, but a search of the archives should produce it.

QZ

Here is the link to that article:

http://www.casinogaming.com/columnists/dancer/041602.html

This approximation is very helpful because it's relatively simple,
and the situation does come up fairly often.

hands perfectly. Here is the approximation that I use, which I

have

ยทยทยท

stolen directly from one of Bob Dancer's articles.

1. First, choose the mid card (i.e. 5 through 10) with the least
flush interference.

2. If tied after rule 1, then choose the mid card with the least
straight interference to break the tie.

3. If still tied after 1 and 2, then choose W6, W7, or W8 over WT,
and choose WT over W5 or W9.