--- In FREEvpFREE@yahoogroups.com, "rsing1111" <rsinger1111@c...>
wrote:
I'll do my best to answer/clarify. First, I understand about
a 'consistent' strategy--which I do not use in the conventional
sense. It's all based on attaining the most immediate goals with
the
most practical & advantageous holds, and takes into account the
advanced denomination at which I'm playing.
1) My progression is $1/$2/$5/$10/$25/$100. Now again, I don't
always
go to the $100 machines when you would expect I would. That's based
on if my current week's loss would put me ahead or behind my
minimum
$2500/trip goal for the current calendar year. There's also times I
would stop at a loss before the $25 games, but that is more rare.
2) All levels get 100 credits of BP and 300 of 10/7DB, 10/6DDB,
SDBP,
TBP+, etc. and in that order of availability in the casino I choose
to play. Most don't have the positive games above $1.
3) The subgoal is 40 credits minimum. It is always pocketed, never
played, and never becomes anything other than soft profit unless it
can contribute to other wins resulting in the attainment of the
overall trip goal ($2500 minimum). Once it is pocketed, if all
pocketed wins within that denomination recovers all previous
credits
lost within that denomination PLUS recovers the value of all 400
credits lost in the previous denomination PLUS at least a 40 credit
profit within the current denomination, play is resumed at the
lower
denomination on BP. If I'm at the $10 level and recover all lost
$10
credits (we'll say 140 for an example), all lost $5 credits, and
all
lost $2 credits (a total of $4600) PLUS a profit of at least 40-$10
credits, I restart at the $2 level. The soft profits I've collected
add up, and the most common way I win and "drive home to Az." is
when
these soft profits are added together with a good quad hit to total
at least +$2500 profit.
4) I believe my info in #3 covers this.
5) The win goal is always $2500. The loss stop $57,200.
6) Choose your number of sessions.
7) I'd use 8/5 BP & 9/5 TBP+.
--- In FREEvpFREE@yahoogroups.com, "rgmustain" <rgmustain@a...>
wrote:
> > I've completed the basic simulator. However, I should warn that
it will only work with a consistent strategy. If a you "sometimes"
> make one hold and another time make a different hold for the same
type of hand, it does not do that kind of play.
> >
> > I have set up the framework with several variables that you can
> > change.
> >
> > 1) 1-8 levels in the progression
> > 2) The base number of plays (credits) are played at all levels
and
> > that number can be changed for each simulation.
> > 3) A variable amount can be set for a subgoal. Once this amount
is
> > won it is pocketed and the play at that level restart.
> > 4) If a large win occurs then play at previous levels can be
> restart
> > or just the play at the current level.
> > 5) A variable can be set for the final goal and if achieved at
any
> > level the play is stopped.
> > 6) Any number of sessions can be simulated. The results are the
> total
> > wins and average win/session, total losses and average
> loss/session,
> > the expected EV based on the games played and the actual EV.
> > 7) Any game can be played at any level. As of right now the pay
> table
> > must be programmable into winpoker. I have JOB, BP, DB, DDB,
SA,
> TBP
> > games already available.
> >
> > If you can provide your values for these items I can give you
the
> > results.
>
> An interesting result of some of the initial runs I've made is
the
> large number of hands required to approach an expected return.
One
> run yielded a return of 100.63% for 1000 sessions yet normalized
> within .1% of the expected return, 99.62, over 10,000 sessions
and
> exactly the EV at 30,000 hands. In any event these are very large
> numbers of hands. In the first case, it took 7871*1000 =
7,871,000
> hands and was still 1% off the expected return. It took 78
million
> hands to get close and 250 million to be exact.
>
> With this type of slow appraoch to the mean it's not surprising
that
> Rob has experienced reasonable success over only 250 session. The
> games in the run were full pays versions of BP, DB, TripleBonus+,
> TripleBonusKings and SuperAces.
>
> One conclusion is that the progression intensifies the variance.
Not
> to hard to understand given the high variance of the games played
at
> the higher end of the progression.
>
> Dick
I think I got most of it right. I plan on doing a little more testing
before feeling fully confident. With that said, I have some results.
Each odd level is a 100 credit BP play, the even levels are 300
credits and the games are shown at the beginning. Each credit is
worth one dollar. I used Robs' denominations for the play at each of
the levels. The results are:
Run 1) 100 sessions
seed = 12100
8-5BP 0.99166 10-7DB 1.001725 8-5BP 0.99166 10-7DB 1.001725 8-5BP
0.99166 10-6DDB 1.00067 8-5BP 0.99166 9-5TB+ 0.998033 8-5BP 0.99166 9-
5TB+ 0.998033 8-5BP 0.99166 8-5SA 0.998371
Hands played at level 1 = 383836
Hands played at level 2 = 411560
Hands played at level 3 = 100333
Hands played at level 4 = 125120
Hands played at level 5 = 38708
Hands played at level 6 = 47515
Hands played at level 7 = 20230
Hands played at level 8 = 27924
Hands played at level 9 = 11294
Hands played at level 10 = 15283
Hands played at level 11 = 4785
Hands played at level 12 = 7487
Number of wins = 76 for 8979.605263
Number of losses = 24 for 53937.708333
Subgoal hits = 6131 Level resets = 4753 Level losses = 5187
Total wagered = 2.025291e+07 for payback of 96.97794
Expected payback = 99.677765 Total hands per session = 11940.75
Run 2) 100 sessions
seed = 0
8-5BP 0.99166 10-7DB 1.001725 8-5BP 0.99166 10-7DB 1.001725 8-5BP
0.99166 10-6DDB 1.00067 8-5BP 0.99166 9-5TB+ 0.998033 8-5BP 0.99166 9-
5TB+ 0.998033 8-5BP 0.99166 8-5SA 0.998371
Hands played at level 1 = 374656
Hands played at level 2 = 405288
Hands played at level 3 = 97682
Hands played at level 4 = 113124
Hands played at level 5 = 31062
Hands played at level 6 = 43008
Hands played at level 7 = 16619
Hands played at level 8 = 23295
Hands played at level 9 = 9472
Hands played at level 10 = 10841
Hands played at level 11 = 3608
Hands played at level 12 = 3170
Number of wins = 89 for 15124.213483
Number of losses = 11 for 54028.181818
Subgoal hits = 5956 Level resets = 4596 Level losses = 4933
Total wagered = 15783355 for payback of 104.762897
Expected payback = 99.646438 Total hands per session = 11318.25
As one can see the results are quite different in each of the 100
session runs. Clearly, you can win or lose dramatically with this
approach.
Comments?
Dick