vpFREE2 Forums

FW: Multi-Strike DB Deuces

Bob Dancer's article in the April, 2004 Strictly Slots shows 25-12 DB Deuces as a 99.894% game on Five Play Multi-Strike.
The original Multi-Strike article shows this game as 99.96% for regular Multi-Strike.
Has the Free Ride frequency been tweaked or is one of these numbers wrong? If yes, how much does this affect the 30-20-10 rule?
At the Majestic Star in Gary IN, (I am from the Chicago area.) the Multi-Strike has this game and NSUD. If the 99.894% number is correct, then NSUD is better on this game. Also 3/5 play 8-5-60 Super Aces is a slightly better game.

[Non-text portions of this message have been removed]

···

----- Original Message -----
From: Howard Stern
To: vp_FREE
Sent: 4/1/2004 10:36:20 PM
Subject: Multi-Strike DB Deuces

Howard Stern wrote:

Bob Dancer's article in the April, 2004 Strictly Slots shows 25-12 DB
Deuces as a 99.894% game on Five Play Multi-Strike.

I'm not bothering to dig up the article but is there such a beast? I
can't conceptualize how it would function.

Deal an original Level 1 hand and it splits into 5 separate hands for
the draw, each of which you separately advance up the 4-Level ladder?

Nah.

- H.

Not quite. It deals one hand. You select your hold and it draws from 5
separate decks. If one or more hands advance, you get a new iniitial hand.
You hold, it draws from separate decks for the active hand(s). The game
ends when you draw to one or more hands at level 4 or all 5 hands have
failed to advance.

Sounds complicated but it really isn't. The key is that the only thing that
changes is the number of hands that might or might not advance.

And, of course, a free ride advances all hands that are currently active.

Bill

···

At 09:21 AM 04/02/2004, you wrote:

Howard Stern wrote:
> Bob Dancer's article in the April, 2004 Strictly Slots shows 25-12 DB
> Deuces as a 99.894% game on Five Play Multi-Strike.

I'm not bothering to dig up the article but is there such a beast? I
can't conceptualize how it would function.

Deal an original Level 1 hand and it splits into 5 separate hands for
the draw, each of which you separately advance up the 4-Level ladder?

Nah.

- H.

[Non-text portions of this message have been removed]

Bill Coleman wrote:

Not quite. It deals one hand. You select your hold and it draws from
5 separate decks. If one or more hands advance, you get a new
iniitial hand.
You hold, it draws from separate decks for the active hand(s). The
game ends when you draw to one or more hands at level 4 or all 5
hands have failed to advance.

Sounds complicated but it really isn't. The key is that the only
thing that changes is the number of hands that might or might not
advance.

And, of course, a free ride advances all hands that are currently
active.

Bill, thanks for the explanation. First I've heard of it. While my
next LV trip is likely a good distance off, where's it installed
(gotta be Fiesta, no?)

(So, Larry, what're you guys over at L.E.D. snorting/smoking these
days? Any chance you'll share on your next AC trip? :wink:

Concerning Howard's initial post, if the EV of n-play multistrike
differs from standard multistrike, then the only source would be a
change in FR frequencies. Otherwise n-play game mechanics are
unchanged when it comes to individual Level ER's and probability of
advancement.

There'd be no rationale to change FR frequency unless it was found
that the strategy for the published 99.96% wasn't fully optimized
(with a resulting potentialsome jurisdictional "no 100% games"
statutes might be violated).

- Harry

Harry -- just got me april issue of Strictly Slots -- several pages
devoted to this new game -- my head is spinning -- between 5 play
Multi Strike and a new 22 line Spin Poker/my head is hurting. Melodi

Howard-

You are very observant and this is not a mistake.

There is at least one jurisdiction where the highest allowed return
is 99.9% (I don't remember which one). In the original Multi-Strike
Poker game the Double Bonus Deuces uses the following Free Ride
Values:

8.40%
8.10%
8.10%

This results in an optimal return of 99.96%.

A casino in this jurisdiction is not able to offer this great
paytable because of the last .07%

In 5-Play Multi-Strike (and future versions of Multi-Strike) we have
modified the Free Ride Values for this paytable to the following
values:

8.44%
8.05%
7.85%

This results in an optimal return of 99.89%

If you are concerned about this difference you can always check the
Free Ride values for any paytable by pressing "See Pays" then "Next"
on the game.

This was the only change near the 99.9% line (we should have changed
NSU Deuces to the same level but apparently we missed it :(). There
were a few paytables that were slightly lowered at the 99.0% line and
the 98.0% line for the same reason for other jurisdictions. Our hope
in doing this is to allow these better paytables to be offered rather
than to force the location to go down a full percentage point. You
can always be comfortable that the optimal return on Multi-Strike is
higher than the optimal return for the same paytable in a one line
game. In these cases however we pushed it a little to high for the
general good.

As with the other paytables, the 6-4-2 (30-20-10) trick will provide
accurate strategies for the 3 levels.

Larry DeMar
Leading Edge Design
http://www.ledgaming.com

--- In vpFREE@yahoogroups.com, "Howard Stern" <howard.w.stern@e...>
wrote:

From: Howard Stern
To: vp_FREE
Sent: 4/1/2004 10:36:20 PM
Subject: Multi-Strike DB Deuces

Bob Dancer's article in the April, 2004 Strictly Slots shows 25-12

DB Deuces as a 99.894% game on Five Play Multi-Strike.

The original Multi-Strike article shows this game as 99.96% for

regular Multi-Strike.

Has the Free Ride frequency been tweaked or is one of these numbers

wrong? If yes, how much does this affect the 30-20-10 rule?

At the Majestic Star in Gary IN, (I am from the Chicago area.) the

Multi-Strike has this game and NSUD. If the 99.894% number is
correct, then NSUD is better on this game. Also 3/5 play 8-5-60 Super
Aces is a slightly better game.

···

----- Original Message -----

[Non-text portions of this message have been removed]

Harry-

Sorry, no hallucinogens at L.E.D. but I will be happy to buy you a
drink next time we're in A.C. We worked up the game with Action
Gaming in a pretty quick manner after some initial discussions about
putting the concepts together.

It sounds like it's really complicated and bizarre, but it plays very
naturally. Everyone is surprised at the feel and flow once they see
the game. It isn't at Fiesta, or anywhere else yet. They jumped the
gun a bit on the article.

You are correct that the 5-Play aspect doesn't affect the return or
strategy. It also has the volatility-reducing effect typically found
in N-Play to provide a ride that is between single line and Multi-
Strike.

You are also correct that the Free Ride Values determine the return
of the game and pretty much hit the reason why we made small changes
to certain Free Ride values. (See previous post). Well Done!

-Larry DeMar
Leading Edge Design
http://www.ledgaming.com

--- In vpFREE@yahoogroups.com, "Harry Porter" <harry.porter@v...>
wrote:

···

(So, Larry, what're you guys over at L.E.D. snorting/smoking these
days? Any chance you'll share on your next AC trip? :wink:

Concerning Howard's initial post, if the EV of n-play multistrike
differs from standard multistrike, then the only source would be a
change in FR frequencies. Otherwise n-play game mechanics are
unchanged when it comes to individual Level ER's and probability of
advancement.

There'd be no rationale to change FR frequency unless it was found
that the strategy for the published 99.96% wasn't fully optimized
(with a resulting potentialsome jurisdictional "no 100% games"
statutes might be violated).

- Harry

Larry218 wrote:

Sorry, no hallucinogens at L.E.D.

Huh? I thought Northwestern was a stone's throw away ... (course that
may explain the difference between the team that played at Michigan in
the late 70's - where I'd visit my wife as a student - and the NU
program today :wink:

It sounds like it's really complicated and bizarre, but it plays
very naturally. Everyone is surprised at the feel and flow once
they see the game.

I've scoped out the SS article. Very clean design, particularly the
screen graphics/layout!

You are correct that the 5-Play aspect doesn't affect the return or
strategy. It also has the volatility-reducing effect typically
found in N-Play to provide a ride that is between single line and
Multi-Strike.

I'd be tickled playing the game. Any chance there's a decent speed
setting on this game that provides a potential of pumping through at
least 500 plays per hour, despite the greater play complexity?

I think it'll be a hotter game than the original MS. A $.25 triple
play player is going to find this much more approachable than original
MS at full coin, despite the $5/play.

One of the most attractive comparative aspects will be that a player
will seldom wash out on the first deal (an experience that, when
repeated for several consecutative hands in MS, leaves you scanning
the floor for the plug pulled from the "drain").

Nice work!

- H.

Larry,

Any chance this 5 play version will be available for play on-line at
the web site ?

Regards,
Pat Z.

Pat-

We plan on putting it on the web site when the game is released as
long as Action Gaming is ok with having it there.

-Larry

Larry,

Any chance this 5 play version will be available for play on-line

at

···

--- In vpFREE@yahoogroups.com, "hirollerz5" <pazazz@p...> wrote:

the web site ?

Regards,
Pat Z.