as most of us know, for a given amount of coin-in, variance on
multi-line machines at a given denomination is only a little higher
than on single-line machines of that denomination, and far far less
than single-line machines of the same amount-per-pull.
for example: if you want to play $10000 coinin at bonus poker, doing
so on a 10x$1 machine is slightly higher variance than doing so on a
single-line $1 machine. it is far less than doing so on a single-line
$10 machine, and in fact it's significantly less than doing so on
single-line $2, even though that's $10 per play while the 10x$1 is $50
per play. it'd be closest to the variance of playing single-line $1.40
denomination, if such a thing existed.
Dream Card is a new multi-line VP game which has been popping up in a
number of LV casinos recently, and it's gotten some attention with
articles by Dancer and Shackleford.
if you are considering playing it, it is worth noting that the above
variance properties do NOT apply to Dream Card.
10x$1 Dream Card does not play like a $1 machine, or even a $2
machine. it plays like a $10 machine. likewise, 10x$0.10 Dream Card
does not play like dimes or quarters, it plays like dollars. if you go
up to these machines expecting the variance to be similar to any
multiline machine you've ever played before, you are in for a very,
very bumpy ride.
the reason is the dealt royal. normally a 10-play machine means that
every time you have a draw to the royal, you get to draw 10 times.
this does not change your variance much. yes, there's occasionally a
superjackpot of 40000 coins when you get dealt the royal, but that
happens so rarely (every 650000 hands) that you can mostly ignore it.
the dealt royal contributes about 0.12% of your total return. you can
write that off and not really miss it.
in Dream Card, you cannot ignore the dealt royal. the cycle on a dealt
royal on Dream Card BP is a little over 28000 hands, about *23 times*
as frequent as in other games. it is shorter than the cycle for a
drawn royal at single-line. while it's lovely to have a realistic
chance at this superjackpot, when you don't hit it, you will pay
dearly. a full 1.4% of total return is tied up in that dealt royal.
play 10 hours of 10x$0.25 Dream Card BP at 600 hands per hour and you
can expect to be stuck over $3000 if you don't get dealt a royal. (of
course, you could be stuck a lot more if you happen to run bad on
other hands as well, like dealt aces or drawn royals - that's just an
average.) this is not what most of us would expect from playing a 99%+
game at quarters. even multiline quarters.
anyway, none of the articles i saw mentioned the variance
implications, so i figured it was worth tossing this info out there.
have fun chasing your dream if you want, but be sure you know what
you're getting into.
cheers,
five


