I wondered if anyone has ever tried to rate games by how many counterintuitive hands it has. By that I mean, like in FPDW, what I think is a very counterintuitive hand is:
10-K Spades (open ended straight flush, or 4 cards to a Royal Flush) with a wild deuce.
Although in a 5 credit game, you have a 45 credit paying straight flush on the deal, there is (I believe) a strong temptation to throw away the deuce and go for a 4000 credit royal. (Does anyone who sees a 4 to a Royal Flush in FPDW not hestitate for at least a moment? heh)
Another example of a good counterintuitive hand, is two pair on the deal in FP Bonus Poker (PT 8/5) when one pair is Aces. The temptation (once again, I believe) to just hold Aces is strong if you don't know any better.
I believe the second example, since it is much more common hand, helps to fill casino coffers much more regularly than the rarer hands like the first.
Anyway, maybe this is something that has another term than I'm using, but I didn't really see anything in the glossery.
(Ultimately, I was musing, that casinos really want a game with stong counterintuiti(vity?) Also, just for kicks, if you were aiming to create the most counterintuitive game, how to go about it. Work from the strongest hands backwards and create the rest of the game around that?)