Thanks for your responses Dunbar, BL, John, Dan, Harry and Jean. I've been thinking about your responses, and I think some background would be helpful -- so I'm not asking my questions in a vaccuum.
I typically play quarter 9/6 Jacks (or other games that allow me to use that strategy since I know that I make mistakes when I switch between games that require different strategies). I estimate that with my dedicated VP bankroll and restricting my play to casinos that offer enough CB and BBC to make the plays positive, I have almost no ROR.
That being said, when I go out to play, I have a "coin-in" goal for the session. I use "coin-in" goals because they allow me to maximize slot club program benefits. Because of my approach, it's vital that I reach my "coin-in" goal each time I play, and I have to make sure I have enough of a session bankroll with me to allow me to reach my goal.
When I used to play FPDW, I noticed that I had many sessions where I was under-bankrolled and lost my entire session bankroll before the session was able to turn around. When I started bringing a larger session bankroll, I was usually able to turn things around and not lose more than a few hundred dollars in a session.
I learned that my experiences were due to the game's fluctuation and that by looking at a game's variance, I could gauge fluctuation. I know that the higher the variance, the larger the session bankroll needed to reach a specific "coin-in" goal.
Lately, I've had less time available to play, yet I still want to reach my "coin-in" goals. Also, since just playing single line 9/6 Jacks gets boring, I've been looking for ways to add some excitement. Thus, N-play games are a great solution for me.
Now, I get to the hard part. When I can find fifty or hundred play nickels, I've experienced that my usual quarter session bankroll seems to be sufficient for playing 20-25 lines, even though I'm going from betting $1.25 per pull to $5.00-$6.25 -- and that same bankroll would not be sufficient for playing single line dollars ($5.00 per pull). I've also noticed that double my usual quarter session bankroll seems to be sufficient for fifty play nickels or two cent hundred play, and I assume that that's because the increased number of lines mitigates the fluctuation.
While I'm not a "math person," I am a "logic person," and I've come up with an approach that I think may work to estimate the session banroll needed for N-play games. Unfortunately, I don't have the skill to test my theory. Since many of you possess skills that are far superior to mine, I'm wondering if you could test my theory, see if you think it could work and help me...
Here's the approach:
1. Calculate the session bankroll required for $10k coin-in of single line 9/6 Jacks.
2. Calculate the variance for ten, fifteen, twenty, twenty five, fifty and hundred line 9/6 Jacks (using the co-variance).
3. Using the ratio of session bankroll required for single line play to its variance, extrapolate the session bankrolls required for ten, fifteen, twenty, twenty five, fifty and hundred play (based on the variances calculated in step 2 above).
4. Sanity check the answers by comparing the estimated session bankroll requirements for N-play games with session bankroll requirements for single line games that have similar variances. So, hypothetically, if the variance for fifteen play 9/6 Jacks is 22.153 (and I'm just making that up), logically, the session bankroll required should be very similar to the session bankroll required for single line 9/5 DJ, which has a variance of 22.106.
What do you think of this approach?
Thanks for your help.
Lainie
Lainie, to expand a bit on what Harry and bl wrote...
You can use variance to get an estimate of where you might end up
after a session. The shorter the session, the rougher the estimate
will be.
Even so, you cannot use variance to estimate a session bankroll
requirement. That is because the endpoint "picture" does not
reflect what may have happened during a session. If you start with
a $500 "bankroll", there will be many instances where you lose $500,
but if you keep playing you end up in positive territory. Using
variance misses those instances.
Another way of saying this is re-writing my first sentence to: "You
can use variance to get an estimate of where you might end up after
a session, if you have an unlimited bankroll."
--Dunbar
Thanks John, this really helps (as did Jazbo's site). I really
appreciate all your effort.
Reading through this -- and thinking about the implications, I
was wondering what you (and everyone else) think about whether
players could use this to calculate the variance for the variety of
multiplay that they want to play and then use that variance (and the
denomination they're going to play) to estimate the session bankroll
requirement.
Put differently, I'm confident that I could put this data into a
spreadsheet and come up with the variances that I would have playing
10-play, 25-play, etc. Then, I wonder if I could use each variance
to estimate the associated session bankroll.
Thoughts?
Thanks,
Lainie
murphyfields <jkludge@...> wrote:
--- In vpFREE@yahoogroups.com, Lainie Wolf
<lainiewolf702@> wrote:
>
> Thanks John, I think I'm understanding what you're saying. Would
it
be correct to say that you should subtract the co-variance of x-
play
game from the variance of the single line version of that same
game to
assess the overall variance for the x-play game?
>
> That is, let's say you're playing 8/5 Bonus (where Variance =
20.90). Based on your comments, is it correct for me to assume that
the co-variance would be around 2.09, making x-play (if x-play
were 10
hands or more) have an approximate Variance of 18.81?
>
> Am I getting this correctly?
>
> Thanks,
> Lainie
>
Lainie:
Wow, there is nothing like trying to explain something to somebody
else to help you learn. After trying to come up with a better
answer,
I realized that I really did not know what I was talking about
myself,
so had to go learn quite a bit. I am afraid a few of the things I
said
before were incorrect.
If you don't mind, I'll switch games to 9/6 JoB so I can use some
of
Jazbo's numbers.
For 9/6 JoB, the variance is 19.51, and the covariance is 1.966, so
the 1/10 rule works pretty well (it actually ranges from around 7%
to
12% depending on the game, according to Jazbo).
So (very roughly speaking), for multi-play, you have to start with
the
variance of a single hand, and boost it by 10% for each additional
hand. For triple play, the variance increases by a factor of 1.2.
For 5-play, it increases by a factor of 1.4, and for 10-play it
increases by a factor of 1.9.
By comparison, going from 25c to 50c denomination will increase the
variance by a factor of 4. So if you can switch from 1-play
quarters
to 5 play nickels, you can be wagering the same amount of money
each
time you hit the deal button (5*25c = 5*5*5c) but significantly
reduce
your variance.
I rocemmend looking at Jazbo's explanation
http://www.jazbo.com/
and look under video poker, N-play, as well as the explanations
given
by "The wizard of odds":
http://wizardofodds.com/videopoker/appendix3.html
- John
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dunbar_dra <h_dunbar@hotmail.com> wrote:
--- In vpFREE@yahoogroups.com, Lainie Wolf <lainiewolf702@...> wrote:
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