Sorry, you must have misread it. Most VLT's, whether they have an
independent RNG or a central-server DO deal randomly from a 52-card
deck. However, in NY Racinos and Wash State Indian casinos the
VLT's
are actually tied to a lottery system and receive the results of a
scratch-card from the central server. Then, whether they look like
slot machines or VP machines they entertain the customer by
spinning
reels or displaying hands (and draws) that will ALWAYS end up with
the results of the scratch-off ticket. What you hold on a VP
machine
doesn't matter, the machine will make sure you have the right
ending
payoff (sometimes using a genie or Match number to arrange this).
Your suggestions are how to fool the customer. The actual system is
random, fair and above-board. In fact, since each pack of lottery
scratchoffs contains exactly the right distribution of winners over
the short-run the actual return matches the theoretical return
(like
slots, in the high 80's or low 90's). Nevada-type games might run
millions of plays before approximating the theoretical return,
these
2 VLT's actually hit the theo in a few thousand games.
I was referring to the Washington VP games, in the Indian Casinos
near me. And I agree the system is random, fair, and above-board ...
but unrelated to the pay schedule. So in that sense it isn't "fair"
since many Washington players think they are playing LV VP.
I don't think we are as far apart as it seems. My guess is the
scratch card from the central server is really a random number
generated by a RNG, which the machine uses to generate the hand. I
was simply suggesting what the machine does with the scratch card
number so the game plays like a LV game, but a lower EV not tied to
the paytable.
For example, there needs to be a way to handle different sets of
winning hands. 9/6JB, for example, has fewer winning hands than
DDB. So it seems unlikely the central server will send 9/6JB a
scratch card for 4Acesw/Kicker. It seems more likely it sends a
number, and the machine figures out what to do with it.
I agree the cards are probably "selected" randomly, but not all
selected cards are used. Some are discarded until the desired result
is achieved. If, for example, the scratch card (or RNG) calls for a
RF, the "random" deal might go through 40-50 cards before compiling a
RF. This isn't what we normally mean by a random deal.
I'm also surprised the theo might be reached in a few thousand
games. This suggests the way to play is to watch players a few
hours, and if no one gets a RF, sit down and play because
it's "due". I really doubt that's true. The method I described
could deal consecutive RF's, or no RF's for 200,000 hands ... just
like in LV.
This thing that got me thinking about the Washingtom central server
system is the vast array of games with differing complexity and
variance. I can't see how a simple scratch card (pull tab) system
can accommodate the enormous complexity. It seems more likely the
central server is passing random numbers to the machines, and each
game has specific logic for using the number.
···
--- In vpFREE@yahoogroups.com, Bill Coleman <vphobby2@...> wrote: