Bill. Would you consider the system you described below as being
Random? D McK.
Bill Coleman wrote:
To clarify, reel slots are set up where each reel usually has 22
physical
positions (stops). When the slots were mechanical, the only way to
offer
large jackpots were to have 5 or even 7 reels. However, it was obvious
to
even the most clueless person that with that many reels their chances
were
small.Then, with computers running the show they could make virtual stops.
Let's
say they give each reel 100 virtual stops. Each number between 1 and
100 is
mapped to one of 22 physical positions on the reels. 11 of those
physical
positions have symbols, 11 are blank. The jackpot symbol would likely
get 1
number assigned. The least valuable symbol might get four or five
numbers.
The blank spots will have the most. Let's say the math tells us to
assign
55 numbers to blanks. We could (and I think in Nevada we must) assign
them
equally to the 11 blanks. If we wanted to entice the players, we mightassign 15 numbers each to the blanks on either side of the jackpot
symbols
and spread the remainder equally among the other 9. The RNG would tell
each
reel to stop next to a jackpot symbol fairly often. This would give
most
slot players (who are ignorant of how the machines work) the
impression
that they are just missing the top jackpot and might keep playing
longer
than they intended. The actual return of the machine would not be
affected
but the psychology of the machine would be. That's why it is not
allowed to
happen.However, the psychology of players comes into effect. Even if the
numbers
are evenly assigned, close calls will still happen frequently enough
(and
probability theory tells us they will sometimes come in bunches) that
we
will perceive them happening more frequently than they do. Just like
in VP
where sometimes we draw one card and get the same rank back. We
remember
these and think they happen more often than they really do.>Slot machines ARE random, they're just set to a pre-defined payback
>that you can't decipher by looking at the machine. The actual payback>of the machines will be the same as the pre-defined payback.
>VP machines are random and you can decipher the payback by looking at>the paytable. The actual payback of the machines is determine by the
>skill level of those playing in combination with the paytable.
>Dick<<
>
>This agrees with my understanding of how it works. Both slots and VP>are random, but the random numbers are "mapped" differently. For VP
>the "mapping" ensures each card has an equal chance of being picked.
>For slots exactly the opposite is true. Some slot "symbols" (the
>equilivant of cards) are much more likely to be picked than others.
>These are the "no pay" symbols or "minor pay" symbols. What the 60-
>Minutes people were investigating was whether the game builders
>purposely put the "no pay" symbols right next to the "jackpot"
>symbols, so there would appear to be a large number of near misses.
>Of course they do that ... why wouldn't they? Why group
>the "jackpot" symbols next to other "jackpot" symbols and the losing
>symbols next to other losing symbols? If they did that players would>rarely get anything, not even near misses. That would be a very dull
>game. So they make the game more interesting to play, with no change
>in the long term payback, by arranging the symbols on the
>spinning "wheel" so there will be a lot of near misses.
>
>
>
>
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···
At 05:33 PM 01/17/2004, you wrote:
>--- In vpFREE@yahoogroups.com, "rgmustain" <rgmustain@a...> wrote: