Harry Porter posted this link -- http://www.multistrikepoker.com -- to a nice, informative article by Bob Dancer regarding Multi-Strike Poker. Thanks again, Harry.
Anyway, I really enjoyed playing the game on the above-linked site, so I decided to try to investigate strategy a bit in case I find a machine in the casinos I visit. During the process, I was stumped by Bob's results which are substantially different from my own. Now, ordinarily I would assume that I was employing faulty methods, but in this case I think I used a very simple straighforward method following the info which Bob mentioned in his article, and I'd like to discuss this with the math gurus on this site -- and Bob as well, if he sees this.
Bob's article contains a chart which indicates the difference that multistrike makes in ER for various games, including JOB-9/6; it indicated a slight improvement from 99.54% ER associated with standard 9/6, to 99.79% when playing JOB-9/6 on all four levels of a multistrike machine. He also provided instructions on how a person could use WinPoker to practice the necessary strategy changes for this game.
I made some initial calculations of my own which seemed logical to me, but I'll be the first to concede that they are probably faulty, based upon my limited knowledge and ability in math and statistics; they show that, even when using nearly perfect altered strategy at each level, the combined ER for the game still declines more than 1.5% from normal, to only 97.99%. That's what prompted me to then try to follow Bob Dancer's approach, as best that I could figure it out, but in doing that my results were substantially lower than my own -- to only 94.43 percent -- a drop of over 5 percent from standard JOB-9/6, as opposed to the .25% gain Bob had predicted. According to my figures, the net result of using Bob's strategy is even worse than not making any strategy changes at all; my calculations of the game played without employing any strategy changes -- just using the same perfect play for JOB-9/6 on all four levels -- cuts the ER down to only 97.80%, which is nearly as good as I was able to get with my own strategy changes.
Anyway, I'm sure that there is an explanation to show how I have erred in my calculations, as so often has occurred in the past, ... but then again, no one is above making errors, and I'd just like to make sure that Bob is correct before I start practicing this game and then playing it at the casinos and possibly losing money that I shouldn't. Will Bob Dancer or someone else please take the time to look my methods over; there is no need to check the math because I've already gone over everything three different times with a calculator.
I won't get into my particular methods for my own calculations unless and until it is determined that Bob's results are in error, because if he happens to be correct, it is pretty much pointless to get into my approach -- except for my own learning process which probably doesn't interest too many other folks.
Here are the methods I used to test Bob's results:
1. I followed Bob's instructions with WinPoker to determine perfect strategy -- according to Bob -- for each of the four levels. I did this by changing the paytables and then running an analysis using the adjustments Bob specified in his article; i.e., I added six coins to the default amount for each hand in the single-coin pay column for the first-level strategy; I added four coins to the default amount for each hand for second-level strategy; I added two coins to default amount for third-level strategy; and I kept the default values for fourth-level strategy.
2. I used WinPoker to run an analysis for each of the above changes to determine the frequency distribution of hands; I multiplied the frequency for each hand ... times the _ACTUAL_ amount paid for that hand (e.g., I always used 800 for the Royal, despite that the strategy was determined with a setting of 806, or 804, or 802), and then totalled those expected wins and divided by coins x total hands played to determine the actual ER for that strategy -- as opposed to what WinPoker was stating for the inflated paytables.
3. I calculated the ratio of winning to losing hands for each strategy.
4. I noted the exact percentage of FREE-RIDES for each level, as given by the Multistrike Game on its paytables page -- 7.7% in level one, 7.0% in level two, and 6.4% during level three. For any hand on any given level where a FREE-RIDE is received, the proper play is to revert to normal optimum play for JOB-9/6 in order to maximize ER.
5. I calculated the ER for each level as well as the percentage of hands at each level which will advance to the next level, whether by FREE-RIDE or a winning hand.
6. I totalled the ER for each of the four levels and then divided by 4 to arrive at the overall average ER for the entire game.
Here is the math I did:
···
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Tier 1 � Using +6 strategy, i.e., 806, 256, etc.
Winpoker Analysis:
Total Return: 96.32171075%
Calculated Win/Lose Ratio = 0.46880103 vs. 0.53119897
Free-Rides = .077
ER for Tier 1 = (.077 x .9954390379) + (.923 x .9632171075)
= 0.9656981961408
Advance to next level = .077 + (.923 x 0.46880103) = 0.50970335069
************
Tier 2 � Using +4 strategy, i.e., 804, 254, etc.
Winpoker Analysis:
Total Return: 96.96938807%
Calculated Win/Lose Ratio = 0.46749323 vs. 0.53250677
Free-Rides = .07
ER for Tier 2 =
=[(.07 x .9954390379)+(.93 x .9696938807)] x .50970335069 x 2 =
= 0.99034957527720155435152
Advance to next level = .07 + (.93 x .46749323) = 0.5047687039
************
Tier 3 � Using +2 strategy, i.e., 802, 252, etc.
Winpoker Analysis:
Total Return: 76.85301819
Calculated Win/Lose Ratio = 0.46107790 vs. 0.53892210
Free-Rides = .064
ER for Tier 3 =
=[(.064 x .9954390379) + (.936 x .7685301819)] x ...
... x .50970335069 x .5047687039 x 4 =
= 0.80586203622362759228844482568258
Advance to next level = .064 + (.936 x .46107790) = 0.4955689144
************
Tier 4 � Using +0 strategy, i.e., 800, 250, etc.
Winpoker Analysis:
Total Return: 99.5439%
Calculated Win/Lose Ratio = 0.45456533 vs. 0.54543467
Free-Rides = None at this level
ER for Tier 4 =
= .9954390379 x .50970335069 x .5047687039 x .4955689144 x 8 =
= 1.0153566578165987771439455722388
************
Average ER for Multistrike Game total of 4 levels divided by 4:
= [0.965698196 + .99034957528 + 0.8058620362 + 1.0153566578]/4
= 3.77726646545822792378 / 4 = 0.944316616364556980946
************
I'd sure appreciate any assistance in helping me to understand where I may have gone wrong in the above.
Thanks.
Bill Velek