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Bob Dancer's CasinoGaming Column - 28 NOV 2006

And Bob wrote in his CasinoGaming Column, tiltle "Short-Run Bankroll Calculations" on
Nov 28,

"As a measure of streakiness, we use the standard deviation, which has a mathematically
precise definition that we don't need to go into here. Some programs use the variance,
which is the square of the standard deviation. Both the standard deviation and the variance
correctly rank which game is streakier than the other, but the standard deviation better
indicates how much streakier one game is than another. "

And Bob is plain wrong and misleading on many levels. Let's try to clear it up:

1) VP isn't "streaky". "Streakiness" is a measure of the correlation of outcomes of a
random process. VP results are uncorrelated. Each hand you are dealt has no
relationship to any prior hand you may have been delat or any future hand you may be
delt. Correlation is not directly proportional to the variance or for that matter standard
deviation. No way (correlation and co-variance are related however).

2) VP players often use the word "streak" to describe a series of outcomes that seems to
them to be related-- or correlated. For example, a long series of winning hands might be
called a "winning streak". Some folks use the term "streak" to imply just a series of
similiar results regardless of whether or not they have any determinisitic mathematical
relationship (average correlation; sampled correlation of the randomn process). In other
words they are describing a characteristic common to a series of events (as in "these last
10 hands were all winners") and NOT of the game itself (random process) itself (as NOT in
"these last 10 hands were all winners, therefore this GAME is streaky). In either case the
player is noting that "the game is clearly capable of producing series of 10 hands that are
all winners". For many folks a "streak" is something thay experience rathar than a
"mathematical concept"-- yet if we are going to campare "streakiness" and standard
deviation we will need to bring in some more mathematics.

3) VP players often call one game more "streaky" than another game. Often they do this
when they mean to say "I feel that this game is more volatile than another game" are
saying nothing per say about "streakiness" but instead misusing the word. Other times
they really mean to say that they feel that this game produced outcomes that are more
correlated than the other game. In other words, when someone says "this game is more
streaky than that game" they are often saying that "I observe longer or more streaks with
this game than I do with that game", where a "streak" was defined above. Given what we
already know (about "streaks" and VP), we know this is an erroneous statement. So, when
a player talks about the "streakiness" of a game, he or she is somewhat misusing the word
"streakiness" (creating a new meaning to "streakiness" via the implyed equality streakiness
= function(volatility)) or is making an error. That is, a VP player has the "perception"
that a game is more streaky than another game-- but the mathematical facts are different.

4) Bob claims that "Both the standard deviation and the variance correctly rank which
game is streakier than the other". How could this statement be true? If streakiness is a
measure of how long a streak might be or how likely a streak is, then he must be saying
that a larger variance means a longer streak, more streaks, or more longer streaks (or
something like that). But, "streaks" in VP are all to do with human perception.
Mathematically, we know that video poker is uncorrelated hand-to-hand. So Mathematical
"streaks" don't exist.. if we compare the mathematical concepts/quantities of "Variance" or
"Standard deviation" to a mathematical "streakiness" (such a mathematical comparison
seems justified given Bob's use of the phrase " correctly rank" rathar that "give me the
feeling") we find that BOB IS WRONG unless of coarse "streakiness" itself has some other
definition. (Bob, what is your definition of "streakiness"? Don't say the "percaption of
variance." LOL)

5) Bob claims "the standard deviation better indicates [than the variance] how much
streakier one game is than another." Even if we excepted is earlier erroneous claim, how
can this be? Is a square root or square somehow better than a linear relationship ? Is the
number 2 better than the number 4? Did Bob mean to say that the the standardard
deviation is linearly proportional to streakiness while the variance is proportional to the
square of the streakiness (or that the square root of the variance is lineary proportional to
the streakiness? Perhaps, but probably not. But it doesn't matter. Bob is wrong. [Aside:
The idea of "linearity" is artifical. I used it to keep the discussion simple. Streakiness isn't
linearly related to anything observeable or measureable in VP (except hand-to-hand deal
correlation which is always zero for the game itself). In general if you had to pick some
arbitray relationship between 2 quantities, you ought not to pick linear. Most of the time
you will be wrong. So, Bob, if you want to pick l, you ought to first spend your time show
your work]

6) Bob says: " the variance, which is the square of the standard deviation." Bob statement
is misleading. The fundemental statistical quantity is the variance not the standard
deviation. He should have written "the standard deviation is the (positive) square root of
the variance." When I read Bob's statement I thought "Does he have a unjustified bias
towards the standard deviation?" Then I chuckled "who cares?"

I'm tired of typing... (which is a good thing since I could otherwise go on for a long time
and this post is already incredibly boring, so much so I won't dare read it over to check for
errors, mistatements... lol)

The current thread that Bob Dancer started and "cdfsrule" continued is an example of why I felt I needed to write "Frugal Video Poker." If you are a person who enjoys math-heavy discussions - and understands all math textbook terms - and revels in discussing angels-on-the-head-of-a-pin subjects, then my book is not for you - unless you also appreciate valid information that is based on valid math facts but written in a simpler style.

And, by the way, math-definition-perfect or not, I will probably always talk about VP being "streaky." Every player knows exactly what I am talking about!!!! :slight_smile: That is a good "rule" for good communication!

Now to answer Bob's "beefs" with my book:

First, of all, my purpose in writing "Frugal Video Poker" was to help the multitudes of players who play (or want to play) VP but who get confused and/or discouraged with too much complex math, especially at the beginning of their study. I understand their need for simpler explanations, because I am not a "math person" by nature.

However, because I am not stupid person by nature and I wanted to become an expert at VP, not just a recreational player, I have studied extensively the math of VP for 17 years and understand the math concepts quite well theoretically and have put them in practice quite successfully. It takes a sound math background in order to simplify math explanations. It would be wrong to say I wrote in a simpler style because I don't know enough to write more complicated. Actually it is the other way around - it is very difficult to write about complicated concepts (in math or in any other field) and keep it simple enough that the average non-expert in the field can understand it. But I learned this skill out of necessity when I was teaching high school English to slow-learners many years ago.

Bob wrote: <<Page 105-106 gives no bankroll information at all about 3/5/10
Play. All Chapter 15 says is "most experts agree you need 1.5 to 2 times
the single line bankroll for Triple Play . . ." And then similar rules
of thumb for Five Play and Ten Play. This is hardly "in detail". This is
an estimate that is sometimes incorrect --- depending on the game.>>

I never said that I covered volatility or bankroll "in detail" in Chapter 15. I covered the whole subject of multi-line play in detail in that chapter - there is a lot more to be said on that subject than just about volatility. Players need practical advice, which I give much , as well as math figures.

However, the whole of Chapter 10 and 11 covers volatility and short-term bankroll. "Give a man a fish and he eats for day; teach him how to fish and he eats the rest of his lifetime." Viktor spent all of Chapter 10 showing how you could "get a picture" of short-term volatility, for almost any game, AND for 3/5/10 multi-line. We did give Mike Schackleford's specific numbers for 8 common games in Chapter 11, but we wanted you to be able to get a good estimate for almost ANY game, and including those games in multi-line format. And we felt that doing the FVP software simulations explained in Chapter 10 and then looking at the graph to see the actual ups-and-downs would be more meaningful to the average player than a lot of figures. "A picture is worth a thousands words."

As for my bankroll estimates for multi-line in Chapter 15 - most people know the meaning of the word "estimate." (Does being a math person keep a person from understanding simple English?) I tried to give a range for each kind of multi-line, with the low number for people who are willing to take a bigger risk and the higher one for those who are more risk-adverse. Although exact bankroll dollar figures are meaningful for a few people and for some purposes, I think most players will be happier with just a good estimate. And one simple concept I always stress - that you will often go in one session much further into your total bankroll than you have ever gone for a single- line game, - may be a more useful practical fact to help an inexperienced player than a whole page of math figures.

In the epilogue of "Frugal Video Poker" I talk about the fact that this book is not the "end-all" for VP players, that once you have mastered all the concepts I have given, there is much more out there for advanced study, including in-depth information about bankroll and volatility. Then Viktor and I added an extensive resource section that lists every product that we could think of that would take the VP student up the road of VP skill. I have never thought of any other author as a "competitor" and never felt I needed to put another down in order to promote my own book. No one book, or software program, or set of strategy charts, or any other type of VP resource includes all the information a VP student needs. There is room, and a need, for all of us.

<<Where my beef is with Jean on this is that when I tell people how this
information is available on VPW, Jean asserts that it's in her book as
well. And it isn't>>

Here is what you said in your article: "But any time you want to look at a game that isn't included in these charts [the ones in my Chapter 11], you're left high and dry. Furthermore, these sources consider single-line games only."

I merely commented that this was not true - that FVP, both the book and the software, did not leave you "high and dry." They did include a way to figure short-term bankroll needs. And they did say you could use this good method to figure 3/5/10-line.

Bob wrote: <<I don't know whether she's intentionally misleading
people on this to increase sales or simply doesn't understand what her
co-author wrote.>>

Bob, I have never said one negative word about VPW - I have said it is a good program. (If you go the Index of my book, you see that your products are recommended more than those of any other person.) I am wondering if you continue to put down FVP to increase the sales of YOUR software or that you just are simply unable to understand simple English discussions. No, that couldn't be true. Actually I think you are trying to help me - so I thank you for keeping FVP, the book and the software, in the minds of readers here, and giving me the opportunity to tell people all about the good things about my products.

···

________________________________________
Jean $¢ott - "FRUGAL VIDEO POKER"
This new book (autographed) and other
   frugal products are now available at my
   new Web site, http://queenofcomps.com/.
   E-mail address is queenofcomps@cox.net.

[Non-text portions of this message have been removed]

<< queenofcomps replied: No one book, or software program, or set of
strategy charts, or any other type of VP resource includes all the
information a VP student needs. There is room, and a need, for all of us.>>

This is absolutely true as far as I am concerned. FVP is a very good program
and has significant features NOT included in VPW. One of the most
significant is a simulator and or autoplay that is actually useful. It is
nearly impossible to run significant simulations in VPW because it is so
slow. VPW does include any graphing functions either.

FVP will also generate a strategy that can be adjusted and tuned and then
evaluated for any game you can configure in FVP. VPW cannot do this for all
configurable games.

FVP includes Double Joker, Pick 'Em, and Sequential Royals on any game; VPW
includes Multistike 50 Play and 100 Play but does not allow sequentials
except on select games.

VPW has graphisc that more closely match actual VP machines and the sounds
are better; in my opinion.

Neither program allows payouts to be configured by suit which, I believe, is
a significant omission.

VPW has bankroll and risk of ruin calculators not included in FVP but these
can be simulated using the "Computer Play" option.

I currently own both of these programs and don't regret my purchases. I also
own Dan Paymar's program, VPSM and a couple of others and find they all have
their uses and I still use all of them. I have found many obscure games
across the country that none of the current crop of VP software can analyze
them in their native state. I often have to generate my own strategy using
the different programs and working out a workable strategy. This method has
helped my find games with a special payout for full houses as well as other
"non-normal" payouts that returned over 101%; a game that had special
payouts for combinations of any 4 or 5 4s or 5s that returned over 103% as
well as a few others that had special suited payouts that turned a less than
100% game to over 100%.

My own opinion of VPW is that if you already own FVP there is no compelling
reason to go out and buy VPW unless you specifically want Multistrike or you
are a software junkie like me.

···

________________________________________
Jean $¢ott - "FRUGAL VIDEO POKER"
This new book (autographed) and other
   frugal products are now available at my
   new Web site, http://queenofcomps.com/.
   E-mail address is queenofcomps@cox.net.

[Non-text portions of this message have been removed]

vpFREE Links: http://members.cox.net/vpfree/Links.htm

Yahoo! Groups Links

<< queenofcomps replied: No one book, or software program, or set of
strategy charts, or any other type of VP resource includes all the
information a VP student needs. There is room, and a need, for all of us.>>

<<This is absolutely true as far as I am concerned. FVP is a very good
program and has significant features NOT included in VPW. One of the most
significant is a simulator and or autoplay that is actually useful. It is
nearly impossible to run significant simulations in VPW because it is so
slow. VPW does include any graphing functions either.>>

A correction to my post:

VPW does NOT include any graphing functions either.

···

________________________________________
Jean $¢ott - "FRUGAL VIDEO POKER"
This new book (autographed) and other
   frugal products are now available at my
   new Web site, http://queenofcomps.com/.
   E-mail address is queenofcomps@cox.net.

[Non-text portions of this message have been removed]

vpFREE Links: http://members.cox.net/vpfree/Links.htm

Yahoo! Groups Links

vpFREE Links: http://members.cox.net/vpfree/Links.htm

Yahoo! Groups Links

is an example of why I felt I needed to write "Frugal Video Poker."
If you are a person who enjoys math-heavy discussions - and
understands all math textbook terms - and revels in discussing
angels-on-the-head-of-a-pin subjects, then my book is not for you -
unless you also appreciate valid information that is based on valid
math facts but written in a simpler style.

(mercifully snipped)

Jean, dearest, there is no need to defend yourself. Look, my applied
math skills are pretty good, but VP is about simple arithmetic, not
math. The pencil-shield crowd can discuss the esoteric all they wish,
I just prefer to go out and make some money. Knowing the variance and
covariance on a particular VP game is easy enough, and having a
ballpark understanding of what this means volatility-wise should be
more than sufficient.

Your book is written for the recreational player trying to break even
or get a little bit of an edge. It seems to me you've achieved your
target audience here and served them well, and my friendly advice is
to quit while you're ahead.

In my last column on my website, I tried to discern myth from reality
about a certain gaming writer/casino consultant/professional
player/slot machine manufacturer consultant, but apparently few care.
Among the so-called gaming experts you mentioned, the only one I take
reasonably seriously is Shackleford. Viktor hasn't been in the game
that long, and my only contact with him, two years or so ago, he
showed me that he's still a student and not really a
professional-class talent. But the gaming public has proven it does
not know perception from reality, so why even bother trying to wake
them up?

I mean, if I wrote a book, it would likely shred anything that's out
there. But, like I've said previously, in our trade, publishing is for
those who can't make it playing. For myself, to even give up a
fraction of what I know to make $15K is just bad business.

···

--- In vpFREE@yahoogroups.com, "queenofcomps" <queenofcomps@...> wrote:

The current thread that Bob Dancer started and "cdfsrule" continued

______________________________________________________________________

paladingaming.net

"Look, my applied math skills are pretty good, but VP is about simple arithmetic, not math.
"

Huh? (LOL).

Dictinary.com
a·rith·me·tic [n. uh-rith-muh-tik; adj. ar-ith-met-ik] –noun
1. the method or process of computation with figures: the most elementary branch of
mathematics.

American Heritage
a·rith·me·tic (?-r?th'm?-t?k) Pronunciation Key n.
The mathematics of integers, rational numbers, real numbers, or complex numbers under
addition, subtraction, multiplication, and division.

Roget's New Millennium™ Thesaurus
Main Entry: arithmetic
Part of Speech: noun
Definition: mathematics
Synonyms: addition, calculation, computation, division, estimation, figuring,
multiplication, reckoning, subtraction

···

--- In vpFREE@yahoogroups.com, "paladingamingllc" <paladingamingllc@...> wrote:

-----
Also: in regard to the common belief that more "streakiness" (the tendancy in VP
outcumes to form series of mainly winning or losing outcomes) is correlated with
increased variance-- well, I just say people's perception isn't always right. And since I
don't know what to call this type of real, palitable, human experience, I suggest
"psychogambling" or "psychogamblics", (though perhaps others have better ideas) taking
after the similar terms physcoacoustics and psycho-optics. [In you aren't familiar with
physcoacoustics or psycho-optics, the basic idea is that what we hear or what see isn't
what is really there. That isn't to suggest that what your perception is telling is wrong, but
rather that its connection to physical world and the "math" that describes ("applied math")
it is not .]
necessarily correct.

Great article.
http://paladingaming.net/index.php*
*BTW, besides being right (well, this time anyway), you are a highly skilled and entertaining writer. If you ever do write that book, I'll be one of the first to read it.
Skip

paladingamingllc wrote:

···

In my last column on my website, I tried to discern myth from reality
about a certain gaming writer/casino consultant/professional
player/slot machine manufacturer consultant, but apparently few care.

Skip wrote:

Great article.
http://paladingaming.net/index.php*
*BTW, besides being right (well, this time anyway),
you are a highly skilled and entertaining writer.
If you ever do write that book, I'll be one of the
first to read it.
Skip

paladingamingllc wrote:
> In my last column on my website, I tried to discern
> myth from reality about a certain gaming writer/casino
> consultant/professional player/slot machine manufacturer
> consultant, but apparently few care.
>

I agree, I really enjoy your posts and style. Some of your
insights are spot on. I particularly liked your description
of HET's strategy. As a snook tourist who simply wants his
dough to last a little longer it's fun to see through the
eyes of someone with a very different perspective.