Sports announcers are
notorious for crediting luck with skill.
Barry Melrose comes to mind. When
he’s asked what a certain team has to do to win, he’ll say something like
“the goalie has to play good and the defense has to play good.” John McEnroe stands out for emphasizing luck. Still, though, it’s not clear that they’re
evaluating the decision based only on the result. In activities that are less strictly
mathematical than video poker, it’s generally understood that results play a
larger part in evaluating decisions, ex ante, if only due to the lack of a cut
and dried roadmap.
My knowledge of Bayes’
Theorem isn’t very sophisticated. As far
as I know, it’s a matter of garbage in, garbage out, since the initial estimate
of the probability is always a factor in the final estimate of the probability. How would Bayes’ Theorem go about estimating
the chance that a video poker machine is gaffed? I understand that it would use the results of
play on the machine, but if it needs one’s initial estimate of the probability,
isn’t it dependent on a factor that, it’s assumed, has no value?
···
On Tue, Dec 20, 2016 at 12:17 PM, nightoftheiguana2…@…com [vpFREE] <vpF…@…com> wrote:
Bob wrote: “Whether or not you have made a good decision or a bad decision should be
determined at the time you make the decision — NOT sometime down the road.”
Grading (good or bad) a decision before the event is classical or a priori probability. Also grading sometime down the road or after the event is Bayesian probability. I would recommend the Bayesian approach, but hey, to each their own. Bayesian is superior when there are “unknown unknowns”, and, lets keep it real here, there are always “unknown unknowns”.
Bayesian probability - Wikipedia
Bayesian probability - Wikipedia
Bayesian probability is an interpretation of the concept of probability, in which, instead of frequency or propensity of some phenomenon, assigned probabilities represent states of knowledge[1] or belief.[2]
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