Neil:
I am not a programmer so I can't help with any source code. However,
I do create algorithms to analyze games, and I'm happy to sure with
you some of my insights.
As you are aware, given today's low cost of computing power, the
brute-force technique is a bona fide option. In the old days, the
key was on reducing the number of hands to analyze to minimize
computing time. Jeff Lotspiech's website had this information
available in 1996 at http://members.aol.com/lotsie/method.html - it
is interesting to note TomSki passed this public information that
helped Dean Zamzow speed up WinPoker's VP analysis engine. Another
interesting trivia is that Steve Jacobs was rumored to have suit
reduction to about 7,500 hands for 9/6 JOB.
Let's assume you get you want to use the brute force method; one
company I worked with had a VP analyzer that analyzed every possible
hand combination (especially helpful for wierd payouts like winning
hands with suicide-king pays 10X). If you search the internet, there
is a text file in the public domain that lists all ~2.6 million
poker hands. Unfortunately, I don't have the file handy.
The last tip is creating a flow chart. The right flow chart can make
a big difference. I raise this point for two reasons: (1) it helps
with analyzing the game and (2) it helps with creating a stategy. If
you understand not every VP strategy is based on MAX EV, then you
will appreciate the importance of a flow chart.
Good luck.
···
--- In vpFREE@yahoogroups.com, "Neil Aggarwal" <neil@j...> wrote:
Hello:
I am interested in seeing how the analysis of VP is done.
Does anyone know where I can get an algorithm or source
code to look at?
Thanks,
Neil