100-play will help you lower the variance, and has the advantage of
using the same strategy as single-line (whereas MS has slightly
different strategies for each line, and I expect it to have a
significantly higher variance than single-line).
I'd guess that 100-play might play faster than MS, but both will be
slower than a fast single-line machine.
Picking the right denomination and number of lines in 100-play can
help you avoid W-2Gs to some extent. e.g. playing 95 lines in nickels
on 9/6 JoB pretty much guarantees that the only W-2G you can get will
be for a $19000 dealt royal. Similarly (still in JoB), 95 lines in
dimes or 38 lines in quarters will keep you "safe" from W-2Gs on dealt
quads, 100 lines in quarters is "naturally" safe from W-2Gs on dealt
full houses, as is 26 lines in dollars, and 39 lines in dollars means
that you won't have to "worry" about deal flushes.
In 9/6 JoB, the standard deviation for 100 lines is pretty much
exactly 1/3 of that of single-line play for the same coin-in per deal.
Because of the importance of dealt hands and of their relative
scarcity, be careful that it might take much longer for 100-play to
settle into a "long-term" behavior.
JBQ
ยทยทยท
On Nov 18, 2007 9:00 PM, v_p_player <v_p_player@yahoo.com> wrote:
I have never had an opportunity to play either 5-play MS or 100-play
before, but I will have a chance on an upcoming promotion. Trying to
determine which game will generate the best return, and I'm not sure
what to use as an estimate for hands per hour for either of the game
formats. Obviously the number of W2G's generated will impact things,
but for this assume playing the entire hour straight through. Also,
it of course depends on the player speed - I typically play 1000
hands/hr on Single Line games.
Any input would be appreciated.
-V
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