Steve,
Thanks for the explanation. It definitely helps me understand it all a
little bit more. In other words, when the game is viewed from the
perspective of these virtual payoffs, it appears that we are playing a
breakeven game.
Hmmmm....(light going on)....the max-royal strategy also was based on a
break-even paytable.....Does this mean that all of the alternate strategies
you've outlined are based on paytables that treat the game *AS IF* it were
break-even?
Yes. However, this isn't as amazing as it might seem. If you take a payoff
schedule for any real machine, and multiply all of the payoffs by the same
number, then the scaled payoff schedule will still give the same max-EV
strategy. So, any payoff schedule can be scaled so that the virtual payoffs
give a breakeven game, or scaled in an infinite number of other ways which
still produce the same playing strategies. Still, there are some aspects of
breakeven that seem almost magical.
I.E. the sum of the probabilities of all of the paytable
entries equals 1.
That's not quite what breakeven means. The probabilities multiplied
by the payoffs sum to 1.
I've often wondered what the 9/6 JoB paytable would look like if the
paytable was adjusted to reflect actual probability of hitting each entry,
and such that the game would be break-even. For example, it seems that
straight flushes should pay much more than 250 for how rare they are.
They are rare because the playing strategy makes them rare. Whenever an
optimal playing strategy is found based on a given game and some objective
that is optimized, the strategy strikes a perfect balance for that objective.
If one kind of payoff happened "too often" then the optimization process
would alter the strategy in order to restore a perfect balance.
In
fact, I'm guessing that a royal should pay exactly 9 times more than a
straight flush, since there are 9 straight flushes (Ace-low through 9-low)
per suit for every royal (only one per suit).
Ah, but what a hand "should" pay depends on your objective. Using
max-EV as an example, you could get a fair game for 9/6 JoB by
increasing the royal payoff to 976 units. Then, all the payoffs would
be what they "should" be for the max-EV strategy, and that strategy
would be breakeven. But, you could just as easily construct a fair game
by increasing one of the other payoffs until the return was 100%. All
of these altered games would be "fair" in different ways.
···
On Sunday 23 July 2006 1:08 pm, John Douglass wrote: