it's a short term effect, as you say only for positive games
RoR is absolutely not a short term effect. Computing RoR is
exactly equivalent to computing the probability that your
finite bankroll will allow you to play *forever*. Clearly
forever and "short term" are mutually exclusive concepts.
a classic example would be a small casino that has always offered
full pay deuces in quarters and nothing playable in dollars, they
decide to put in dollar deuces, they do quite well at first because
they bust out many of the quarter players who are insufficiently
bankrolled - for example a quarter player might quit when he looses
$4,000 and go back to quarters - if players quit when they are on a
losing streak the casino wins even if the game is positive and the
players are playing perfect strategy - but, this is a short term
effect, soon the only players left are the ones who have sufficient
bankroll to ride out the negative streaks and thus the casino begins
to lose money near the expected rate
Nonsense. If all players used a perfect strategy, then the casino
can expect to lose an amount equal to the player's edge multiplied
by the number of bets placed. It makes no difference what "type"
of player feeds bills into the machine. What you describe defies
mathematical reality. There is no mathematical mechanism which
creates a tendency for the casino to tend to win shortly after
such a switch in denomination and lose later.
You are essentially predicting a non-random effect. You are saying
the casino will tend to win for the first N plays, but eventually
lose for blocks of N plays that occur later. In reality, every block
of N plays will tend to have the same distribution of outcomes,
without regard to where the block occurs relative to ANY starting
point you care to choose (including "right after a switch in denomination")
another way to think of it:
suppose the rule is play dollar deuces until you lose $4,000. for
that the risk of ruin in 60%. even if the other 40% of surviving
players are up an average of $4,000, the casino is still ahead
Nope. The 40% of surviving players, as a group, go on to have their
bankrolls grow without bound. On average, the non-ruined players
are up plus infinity.
(it's a short term effect, but risk of ruin is a short term effect,
for positive games)
I'm sorry, but this is absolutely false, and repeating it won't make
it true. Risk of ruin is not a short term effect. It is simply equal
to the probability that you _don't_ get to play forever. The
bigger your stake, the better your chance of playing forever.
Suppose you start with a large number of expert players and give
each a starting bankroll large enough that they have a 60% risk of
ruin. Then you say "go play" and watch as more and more players
bust out. You'll have to wait a while for the first player to bust. If
he/she loses at an average rate of 5% then it will take about 76
hours of play (at 600 plays/hour). On average, players will take
much longer than this to bust out. But, the longer players survive,
the more likely they are to be ahead of their starting point, which
reduces their probability of going bust. The bust out rate will
tend to decrease. It is take a long time to reach the 40% bustout
mark, and even longer to reach the 50% bustout. As the bustout
rate approaches 60%, the number of bustouts will decline from
"hardly ever" to "never".
Does that sound like "short term"? I don't think so.
using http://www.lotspiech.com/GamblersRuin.html i can run a sim
example, quarter deuces, $50 stake, $2300 retire, 2000 hands, results:
prob win product
81% -$50 -$40.50
10% $67.50 $6.75
5.4% $302.50 $16.34
1.3% $537.50 $6.99
0.59% $772.50 $4.56
0.8% $1007.50 $8.06
0.39% $1242.50 $4.85
0.1% $1477.50 $1.48
0.02% $1712.50 $0.34
0.02% $1947.50 $0.39
0.01% $2182.50 $0.22
---
net=$9.48 (expected win = 2000 x $1.25 x .0076 = $19)
granted this is not an idea example, ideally you would run out
several royal cycles but such a sim would take a while, but hopefully
i've demonstrated that having a low cutoff decreases the average
return
A single simulation of 2000 hands is statistically meaningless. Run
the same simulation 10 times and you are likely to get a wide range
of results. In addition, the actual simulator doesn't give a single dollar
value as you've listed above -- is shows ranges such as "-$50 to +$165"
and "+$165 to +$380". Without knowing how the outcomes are
distributed within those ranges, you can't compute a meaningful
average outcome. The dollar values you list don't even fall at the
middle of the ranges, so I'm not sure how you chose them. Anyway,
even if you consistently use the same approach, you're likely to see
vastly different net values from other simulations.
It is always dangerous to try to draw conclusions from such small
sample sizes. I'm afraid you've drawn incorrect conclusions here.
···
On Saturday 24 July 2004 02:19 am, nightoftheiguana2000 wrote: